# DEEEER Simulator: Your Average Everyday Deer Game

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1018800
- Developer: Gibier Games
- Publisher: PLAYISM
- Released: 2021 · Genre: Action · List price: $14.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $3.0k to $4.5k per month (mid $3.8k)
- Opportunity score: $6.2k/month at x1.65 dormancy multiplier
- Est. lifetime owners: 141.4k · Est. lifetime net revenue: $528.4k
- Review sentiment: 92% positive across 4789 reviews (4418 from Steam purchases)
- Review velocity: 40.2 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 17 months
- Studio quiet across its whole catalog
- Last build shipped 19 months ago
- Last discounted 0 months ago, 8 sales in the last 12 months
- Proven demand elasticity: x1.5 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $6.8k |
| After VAT / sales tax (-13% blended) | $5.9k |
| After refunds (-9.5% median) | $5.4k |
| Net to developer (after Steam 30%) | $3.8k |

## Monthly review counts, oldest to newest (24 months)

64, 45, 33, 27, 43, 213, 51, 59, 49, 63, 45, 53, 56, 43, 35, 56, 46, 61, 38, 45, 33, 56, 34, 35

## Estimated acquisition range

$90.1k to $180.2k (2-4x the trailing net annuity of $45.0k/year). Same error range applies.

## Analyst notes (AI-assisted)

A physics-based chaos simulator where you play as an absurdist deer causing destruction across urban environments, spiritual successor to Goat Simulator.

DEEEER Simulator maintains steady residual revenue of $3.75k/mo on a small playerbase (40 reviews/mo, 92% positive) despite developer silence for 17 months. The title's niche comedy-chaos positioning and Goat Simulator DNA suggest resilient core appeal, but flat sales velocity (8 units/12m) and developer dormancy indicate no active growth. Relevant only for publishers seeking catalog depth in the comedy-simulator category or indie studios interested in the 'absurdist animal chaos' IP space as a low-risk publishing acquisition.

- Most realistic play: publishing
- Risk (market): Genre is niche and trend-dependent; post-launch sales velocity collapsed from 64 units (month 1) to 8 annualized, suggesting limited addressable market beyond early adopters.
- Risk (tech): Single-title studio with no post-launch support for 17 months raises questions about engine stability and platform maintenance as Steam updates roll out.
- Risk (other): Pricing feedback and DLC criticism in reviews suggest content-to-price ratio sensitivity; opportunity for expansion may require careful balancing.

What players are asking for:
- More boss battles and structured content (reviewer noted only 3 boss encounters)
- Better value justification for DLC relative to base game scope
- Additional maps or scenarios to sustain engagement beyond goofy physics play

Suggested first moves:
1. Audit Gibier Games' IP rights and studio dissolution status; confirm full ownership transferability before engaging PLAYISM on publishing terms.
2. Evaluate platform-support lift: test game on latest Windows/Mac/Linux builds and quantify any deprecation risk or engine maintenance needed to sustain $3.75k/mo baseline.
3. Model small content expansion (2-3 new maps, 4-5 boss encounters, cosmetic passes) and A/B test pricing to validate whether $6.2k/mo opportunity uplift can be unlocked without cannibalizing existing playerbase.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1018800
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
