# Cricket 19

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1028630
- Developer: Big Ant Studios
- Released: 2019 · Genre: Sports · List price: $29.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $3.5k to $5.2k per month (mid $4.4k)
- Opportunity score: $9.1k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 162.5k · Est. lifetime net revenue: $1.0M
- Review sentiment: 92% positive across 4137 reviews (4063 from Steam purchases)
- Review velocity: 27.0 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 5.2 years
- Studio active elsewhere (12 titles tracked), so this one may welcome a partner
- Last build shipped 5.1 years ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $7.9k |
| After VAT / sales tax (-13% blended) | $6.9k |
| After refunds (-9.5% median) | $6.2k |
| Net to developer (after Steam 30%) | $4.4k |

## Monthly review counts, oldest to newest (24 months)

22, 16, 22, 32, 30, 42, 11, 25, 29, 35, 37, 30, 25, 18, 27, 21, 35, 26, 23, 34, 21, 30, 24, 30

## Estimated acquisition range

$104.4k to $208.9k (2-4x the trailing net annuity of $52.2k/year). Same error range applies.

## Analyst notes (AI-assisted)

Cricket 19 is a deep, cricket-focused simulation from Big Ant Studios with career modes, licensed teams, and strong player retention despite no updates since 2019.

Cricket 19 generates $4.4k-5.2k/mo in residual revenue five years post-launch, supported by a 92% positive review rate and multi-hundred-hour engagement from the core cricket audience. The title has entered a dormant state (no dev posts in 62 months, no sales velocity), but the stable monthly burn and passionate niche community suggest the IP and engine retain value. For a publisher with cricket rights or an indie studio seeking a proven sports-sim foundation, acquisition of the game and codebase could unlock revival upside, provided Big Ant Studios' current status and any outstanding licensing agreements can be clarified.

- Most realistic play: acquisition
- Risk (tech): Engine, graphics pipeline and online infrastructure are five years old; significant modernization required for console ports or current-gen integration.
- Risk (market): Cricket gaming audience is geographically and demographically narrow; mainstream PC growth unlikely without major licensing or esports push.
- Risk (other): Developer studio status listed as 'ghost'; verify IP ownership, trademark status, and all outstanding obligations before transaction.

What players are asking for:
- Save-file stability and bug fixes (explicit complaint: 'data cannot save issue')
- Cricket 22, 24, 26 feature parity (players explicitly compare unfavorably to newer titles)
- Continued balance patches and tournament/team roster updates

Suggested first moves:
1. Confirm Big Ant Studios' corporate status, IP ownership, trademark registration, and any active licensing agreements (team/league likenesses, franchise assets) before valuation.
2. Audit save-file and online infrastructure vulnerability; determine scope and cost of stabilization work to enable Steam re-launch or console port.
3. License audit: establish whether cricket team, league, and player likenesses are perpetual or time-bounded, and whether renewal is feasible post-acquisition.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1028630
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
