# FOCUS on YOU

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1032670
- Developer: Smilegate
- Released: 2019 · Genre: Adventure · List price: $39.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.0k to $1.5k per month (mid $1.3k)
- Opportunity score: $2.7k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 31.3k · Est. lifetime net revenue: $268.9k
- Review sentiment: 92% positive across 834 reviews (782 from Steam purchases)
- Review velocity: 6.0 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 5.3 years
- Studio quiet across its whole catalog
- Last build shipped 5.3 years ago
- Last discounted 0 months ago, 11 sales in the last 12 months
- Proven demand elasticity: x2.9 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.3k |
| After VAT / sales tax (-13% blended) | $2.0k |
| After refunds (-9.5% median) | $1.8k |
| Net to developer (after Steam 30%) | $1.3k |

## Monthly review counts, oldest to newest (24 months)

2, 13, 4, 12, 11, 15, 2, 6, 10, 2, 3, 6, 5, 6, 5, 3, 9, 5, 2, 9, 2, 6, 10, 7

## Estimated acquisition range

$30.9k to $61.9k (2-4x the trailing net annuity of $15.5k/year). Same error range applies.

## Analyst notes (AI-assisted)

A polished VR dating sim with mocap animations and voice acting, built around spending time with a virtual girlfriend across multiple scenes and dialogue branches.

FOCUS on YOU generated $269k lifetime on 31k units at $40, with 91.6% positive reviews and steady $1.3k/mo residual revenue despite zero developer engagement in 5+ years. The title appeals to a niche but durable audience: VR enthusiasts who value production quality (mocap, voice work) over scale. Acquisition is viable for a publisher seeking evergreen catalog depth in the dating-sim or VR experience category, but only if IP ownership is clear and the studio's radio silence reflects deprioritization, not technical or legal impediment.

- Most realistic play: acquisition
- Risk (other): Developer (Smilegate) has posted no updates in 64 months; unclear whether codebase, middleware licenses, or voice/animation contracts remain valid or transferable.
- Risk (market): Niche audience (VR dating sims) is small and geographically concentrated; 6 reviews/month suggests minimal organic discovery despite high positive ratio.
- Risk (tech): VR title built on proprietary engine/mocap pipeline; migration or porting to new platforms may require re-investment if original assets are locked to Smilegate infrastructure.

What players are asking for:
- More variety in dialogue and branching paths (implied by fixed scene/position complaints)
- Post-game content or episodic updates
- PC/non-VR port (inferred from niche VR market size)

Suggested first moves:
1. Confirm IP ownership and licensing status with Smilegate legal; verify all asset and middleware contracts are assignable to a new publisher.
2. Audit the codebase and mocap/voice asset pipeline to estimate cost of bug fixes, engine update, or platform port; assess whether original development tools remain accessible.
3. Conduct a confidential player survey of the 31k existing owners to validate appetite for new content (story branches, outfits, cosmetics) or a sequel; use response to size a revival budget.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1032670
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
