# Lust from Beyond

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1035120
- Developer: Movie Games Lunarium
- Publisher: Movie Games S.A.
- Released: 2021 · Genre: Action · List price: $19.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.3k to $3.5k per month (mid $2.9k)
- Opportunity score: $4.3k/month at x1.50 dormancy multiplier
- Est. lifetime owners: 129.1k · Est. lifetime net revenue: $643.4k
- Review sentiment: 81% positive across 4438 reviews (4034 from Steam purchases)
- Review velocity: 23.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 4 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 5.0 years ago
- Last discounted 1 months ago, 9 sales in the last 12 months
- Proven demand elasticity: x1.4 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $5.2k |
| After VAT / sales tax (-13% blended) | $4.6k |
| After refunds (-9.5% median) | $4.1k |
| Net to developer (after Steam 30%) | $2.9k |

## Monthly review counts, oldest to newest (24 months)

32, 27, 19, 36, 33, 17, 14, 26, 18, 17, 11, 27, 13, 18, 14, 21, 22, 23, 21, 20, 30, 20, 27, 21

## Estimated acquisition range

$69.3k to $138.6k (2-4x the trailing net annuity of $34.6k/year). Same error range applies.

## Analyst notes (AI-assisted)

A first-person psychological horror game with surrealist-erotic aesthetics and Lovecraftian narrative themes, positioned as a sequel to Lust for Darkness.

Lust from Beyond has quietly maintained steady residual revenue ($2.8k–$3.4k/mo) on a modest installed base, driven by a cohesive community that prizes its art direction and narrative ambition over mainstream appeal. The 81% positive ratio and consistent review velocity (23/mo) suggest durable word-of-mouth within niche adult-horror circles. Revival or publishing-partnership angle is viable if developer can secure modest marketing or bundle placement; acquisition upside is limited unless portfolio consolidation with the prequel (Lust for Darkness) is the goal.

- Most realistic play: publishing
- Risk (market): Adult content rating and surrealist aesthetic restrict mainstream retail partnerships, streaming platform distribution, and console port feasibility.
- Risk (tech): Player feedback flags severe default FOV and motion-sickness issues that may deter accessibility-conscious segments; no recent developer patch (4.4 months since last studio post).
- Risk (other): Studio has only 2 titles in catalog; limited track record suggests execution risk on post-launch support or franchise expansion.

What players are asking for:
- FOV slider and motion-sickness mitigation (head bob, motion blur presets)
- Story expansion and prequel integration (bridge to Lust for Darkness)
- Skip-scene and difficulty options (already partially addressed)

Suggested first moves:
1. Audit original IP ownership and prequel licensing: confirm full control of Lust for Darkness IP and sequel rights to unlock bundle or franchise revival strategy.
2. Commission hot-fix for FOV slider and motion-comfort defaults; measure conversion and retention lift before committing to larger revival campaign.
3. Explore niche publisher partnerships (adult-game specialists, indie horror platforms, itch.io promotion) to unlock $500–$1.2k/mo uplift with minimal marketing spend.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1035120
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
