# Langrisser I & II

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1060220
- Developer: Chara-ani Corporation
- Publisher: NIS America, Inc.
- Released: 2020 · Genre: RPG · List price: $49.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $967 to $1.5k per month (mid $1.2k)
- Opportunity score: $2.5k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 25.4k · Est. lifetime net revenue: $273.4k
- Review sentiment: 73% positive across 951 reviews (848 from Steam purchases)
- Review velocity: 4.5 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 6.4 years
- Studio inactive: no public activity across 1 tracked titles
- Last build shipped 6.4 years ago
- Store page localized in only 4 language(s)
- Last discounted 1 months ago, 5 sales in the last 12 months
- Proven demand elasticity: x2.0 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.2k |
| After VAT / sales tax (-13% blended) | $1.9k |
| After refunds (-9.5% median) | $1.7k |
| Net to developer (after Steam 30%) | $1.2k |

## Monthly review counts, oldest to newest (24 months)

8, 14, 8, 11, 5, 4, 2, 6, 5, 9, 7, 6, 2, 2, 11, 8, 5, 6, 0, 3, 2, 12, 5, 5

## Estimated acquisition range

$29.0k to $58.0k (2-4x the trailing net annuity of $14.5k/year). Same error range applies.

## Analyst notes (AI-assisted)

Langrisser I & II is a 2020 tactical RPG remake bundling two classic strategy titles with modernized visuals and quality-of-life updates.

This title generates $1,208/mo residual revenue on a $49.99 price point with 73% positive sentiment, suggesting a stable but quiet audience. The 76-month build age and absence of developer activity indicate NIS America is in maintenance mode. For a publisher seeking established tactical-RPG IP with modest but persistent demand, a modest marketing refresh or digital-store repositioning could yield quick ROI without requiring engine work or live service investment.

- Most realistic play: publishing
- Risk (market): Only 5 sales in the past 12 months signals demand atrophy; high price elasticity (1.98) suggests deep discounting may be needed to rekindle visibility.
- Risk (other): Developer Chara-ani (one-title studio) shows no activity for 77 months; post-sale support or updates would require external contractor.
- Risk (tech): Build age of 76+ months may create compatibility friction on newer OS/hardware, particularly for Switch or console ports if relevant.

What players are asking for:
- Clearer in-game tutorials for unit movement and companion control mechanics
- Post-game endgame or difficulty modes to extend engagement
- Cross-platform save sync or cloud backup support
- Balance adjustments to hired unit AI behavior

Suggested first moves:
1. Audit current PC/console compatibility and patch for any low-hanging OS/graphics pipeline issues to unlock quick-win sales from existing library owners.
2. Test a 40-50% discount promotion on Steam and console storefronts paired with a community post articulating post-sale commitment; measure elasticity response over 6 weeks.
3. Explore bundle or cross-promotion opportunities with other NIS America tactical RPGs (Disgaea, Fire Emblem licensed titles) to reduce customer acquisition cost and leverage existing publisher reach.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1060220
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
