# Jump King

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1061090
- Developer: Nexile
- Released: 2019 · Genre: Action · List price: $12.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $4.1k to $6.2k per month (mid $5.1k)
- Opportunity score: $6.9k/month at x1.35 dormancy multiplier
- Est. lifetime owners: 491.0k · Est. lifetime net revenue: $1.4M
- Review sentiment: 90% positive across 13345 reviews (12276 from Steam purchases)
- Review velocity: 73.5 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 15 months
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 15 months ago
- Last discounted 1 months ago, 9 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $9.3k |
| After VAT / sales tax (-13% blended) | $8.1k |
| After refunds (-9.5% median) | $7.3k |
| Net to developer (after Steam 30%) | $5.1k |

## Monthly review counts, oldest to newest (24 months)

102, 84, 85, 116, 125, 142, 147, 136, 121, 102, 85, 92, 114, 81, 93, 88, 93, 101, 75, 84, 59, 74, 85, 64

## Estimated acquisition range

$123.1k to $246.3k (2-4x the trailing net annuity of $61.6k/year). Same error range applies.

## Analyst notes (AI-assisted)

Jump King is a minimalist vertical platformer where you ascend a single screen by timing precise jumps, with no run button or directional control mid-air.

Jump King has generated $1.37M lifetime on modest unit volume (491k) and sustains $5.1k/mo residual revenue despite 15 months of developer silence. The 89.8% positive rate and cult-like player engagement (reviews cite life-changing difficulty) signal durable appeal beyond typical rage-game novelty. At current discount patterns and elasticity, there is room for modest price experiments or modest marketing pushes; revival or acquisition upside is limited unless tied to a larger catalog play or IP expansion strategy.

- Most realistic play: watch
- Risk (market): Rage-game genre is saturated; differentiation via extreme difficulty alone has finite addressable market and high refund sensitivity.
- Risk (other): Developer has shipped only one title and has not posted in 14.9 months, raising questions about long-term support capacity and willingness to invest in updates or ports.
- Risk (tech): No multiplayer or live-service elements; engagement is purely single-player, limiting viral or retention-driven revenue levers.

What players are asking for:
- Additional maps or level packs to extend content beyond current set
- Customization or cosmetic options (skins, audio themes, UI variants)
- Speedrun leaderboards or challenge modes with clear rank/reward structure
- Mobile port (iOS/Android) to reach casual and commute-play audiences

Suggested first moves:
1. A/B test a $7.99–$9.99 price point for 2–4 weeks to measure elasticity; current 1.09 elasticity suggests modest upside in unit volume without significant revenue loss.
2. Audit IP and contract status: confirm Nexile owns all code, art, and audio IP outright; if clean, consider licensing the game to mobile publishers (Devolver Digital, Annapurna Interactive) or porting to Switch/console as a low-cost catalog add.
3. Engage developer directly on a light "cosmetics + leaderboard" content roadmap; low investment ($20–40k) could re-signal active status, justify a 'New Content' sale event, and unlock 12–18 months of residual upside.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1061090
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
