# Bastion

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 107100
- Developer: Supergiant Games
- Released: 2011 · Genre: Action · List price: $14.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $3.6k to $5.3k per month (mid $4.5k)
- Opportunity score: $9.4k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 2.1M · Est. lifetime net revenue: $6.8M
- Review sentiment: 95% positive across 38169 reviews (28195 from Steam purchases)
- Review velocity: 55.3 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 3.7 years
- Studio active elsewhere (5 titles tracked), so this one may welcome a partner
- Last build shipped 7.8 years ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $8.1k |
| After VAT / sales tax (-13% blended) | $7.0k |
| After refunds (-9.5% median) | $6.4k |
| Net to developer (after Steam 30%) | $4.5k |

## Monthly review counts, oldest to newest (24 months)

53, 52, 47, 52, 88, 63, 57, 47, 42, 38, 49, 70, 54, 40, 65, 47, 56, 56, 43, 56, 74, 71, 32, 56

## Estimated acquisition range

$107.0k to $213.9k (2-4x the trailing net annuity of $53.5k/year). Same error range applies.

## Analyst notes (AI-assisted)

Supergiant Games' 2011 isometric action-RPG with dynamic narration, modular combat builds and art-driven storytelling that established the studio's signature style.

Bastion remains a quiet earner at $4,457/mo residual revenue with 95% positive sentiment and ~55 reviews per month, 13 years post-launch. The community values it as a historical artifact of indie gaming's golden age and Supergiant's creative origin point, though it now lives in the shadow of Hades and Transistor. For acquirers: this is a catalog asset with proven long-tail appeal, strong IP ownership clarity, and no multiplayer or licensing baggage. For Supergiant or revival-minded publishers: modest investment in a modern port (console, mobile) or anniversary edition could unlock dormant nostalgia and streaming interest without cannibalizing Hades.

- Most realistic play: watch
- Risk (market): Hades (2020) and Transistor (2014) have eclipsed Bastion in player mindshare and feature tighter controls; positioning as 'the original' risks positioning as 'the prototype'.
- Risk (tech): Isometric camera and 'floaty' character feel noted by players familiar with modern Supergiant polish; native console ports appear absent, limiting addressable market.

What players are asking for:
- Console versions (Switch, PS5, Xbox) with modern performance
- Remaster or Anniversary Edition with visual polish or bonus content
- Soundtrack availability on additional streaming platforms (mentioned repeatedly as iconic draw)
- Behind-the-scenes developer commentary or retrospective content

Suggested first moves:
1. Audit console port roadmap feasibility and licensing costs; Switch port in particular could tap nostalgia-driven indie audience at $14.99 price point.
2. Model Anniversary Edition scenario: visual refresh pass, commentary track, or expanded music collection tied to 2024-2025 window; estimate production cost vs. residual uplift.
3. Explore Spotify/Apple Music licensing review of soundtrack; 'music tourism' appears to drive recurring install and review activity; quantify playlist and streaming data if available.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/107100
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
