# Ambrosia

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1078350
- Developer: Shimobashira Workshop
- Publisher: Kagura Games
- Released: 2021 · Genre: Indie · List price: $14.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.3k to $2.0k per month (mid $1.7k)
- Opportunity score: $3.5k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 84.6k · Est. lifetime net revenue: $316.1k
- Review sentiment: 94% positive across 2733 reviews (2643 from Steam purchases)
- Review velocity: 17.8 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 3.2 years
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 4.0 years ago
- Store page localized in only 3 language(s)
- Last discounted 1 months ago, 12 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $3.0k |
| After VAT / sales tax (-13% blended) | $2.6k |
| After refunds (-9.5% median) | $2.4k |
| Net to developer (after Steam 30%) | $1.7k |

## Monthly review counts, oldest to newest (24 months)

33, 37, 23, 24, 25, 21, 23, 14, 31, 12, 14, 27, 17, 14, 14, 11, 13, 18, 13, 28, 12, 18, 11, 25

## Estimated acquisition range

$40.0k to $80.0k (2-4x the trailing net annuity of $20.0k/year). Same error range applies.

## Analyst notes (AI-assisted)

A 2021 indie visual novel by Shimobashira Workshop featuring character-driven storytelling and light puzzle mechanics.

Ambrosia generates $1.67k/mo in residual revenue from a modest but stable 84k-unit lifetime base, with 94% positive sentiment and consistent monthly review activity. The title sits in the profitable long tail of a niche developer's catalog; it's not a blockbuster but holds its floor. Most valuable as a bundling asset or proof-of-concept for Kagura Games' publishing operations, or as acquisition collateral if Shimobashira Workshop itself becomes an M&A target.

- Most realistic play: watch
- Risk (market): Visual novel genre has saturated indie and anime-adjacent storefronts; Ambrosia lacks the standout polish or novelty that drives discovery in this crowded segment.
- Risk (other): Developer posted 38 months ago; extended radio silence raises questions about studio bandwidth and commitment to legacy catalog support.
- Risk (other): Marketed as 'early-era' entry to a series, making it vulnerable to franchise cannibalization if later titles launch with better marketing spend or platform visibility.

What players are asking for:
- More polish and standout features relative to later Shimobashira titles
- Clearer positioning as an entry point vs. series completionist purchase

Suggested first moves:
1. Map the full Shimobashira/Kagura Games catalog to identify cross-selling or bundle synergies; Ambrosia's $316k lifetime net is meaningful only in portfolio context.
2. Assess whether developer inactivity (38 months since last public post) reflects dormancy or stable backend ops; contact Kagura Games to confirm ongoing support and live player metrics.
3. Run a small-scale bundle or flash-sale test (leveraging the 40% max discount history) to stress-test elasticity and gauge whether visibility uplift can sustain higher residual revenue beyond current $1.67k/mo.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1078350
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
