# Motorcycle Mechanic Simulator 2021

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1078760
- Developer: Play2Chill S.A.
- Publisher: PlayWay S.A.
- Released: 2021 · Genre: Casual · List price: $19.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.5k to $2.2k per month (mid $1.9k)
- Opportunity score: $2.5k/month at x1.35 dormancy multiplier
- Est. lifetime owners: 50.4k · Est. lifetime net revenue: $251.4k
- Review sentiment: 66% positive across 1828 reviews (1576 from Steam purchases)
- Review velocity: 15.0 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 14 months
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 13 months ago
- Last discounted 0 months ago, 10 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $3.4k |
| After VAT / sales tax (-13% blended) | $3.0k |
| After refunds (-9.5% median) | $2.7k |
| Net to developer (after Steam 30%) | $1.9k |

## Monthly review counts, oldest to newest (24 months)

11, 5, 16, 18, 8, 47, 30, 26, 12, 13, 15, 30, 20, 19, 19, 11, 21, 39, 16, 20, 17, 13, 14, 10

## Estimated acquisition range

$44.9k to $89.7k (2-4x the trailing net annuity of $22.4k/year). Same error range applies.

## Analyst notes (AI-assisted)

A casual motorcycle repair simulator from PlayWay's portfolio that teaches basic bike maintenance through hands-on disassembly and repair jobs.

Motorcycle Mechanic Simulator 2021 has generated $251k lifetime revenue on 50k units with a modest $1.87k/mo residual, but player feedback reveals significant quality gaps versus Car Mechanic Simulator (the series' flagship). The 66% positive rating masks persistent complaints about physics, collision detection, inconsistent part removal logic, and unfinished feel. For a buyer or publisher, the IP and core loop have franchise potential within PlayWay's stable, but revival would require substantial content and systems polish rather than simple marketing. Most realistic path is catalog acquisition bundled with other PlayWay titles, or licensing the IP to a more capable studio.

- Most realistic play: acquisition
- Risk (tech): Core gameplay loop suffers from clipping, physics inconsistency, and illogical part-removal rules that frustrate long-term retention.
- Risk (market): Direct comparison to Car Mechanic Simulator 2021 (also PlayWay) highlights feature and polish gaps; player base expects parity with the superior title.
- Risk (other): Dev studio (Play2Chill) shows only one title in portfolio and has been silent for 13.5 months; capacity for post-acquisition support is unclear.

What players are asking for:
- Better part-removal physics that respect real bike anatomy and don't require disassembly workarounds
- Expanded bike roster (request for 'faggio bike' suggests players want variety)
- Improved UI and inventory visibility, especially for tracking remaining parts

Suggested first moves:
1. Audit whether Play2Chill retains source code and design documentation; confirm dev availability for a post-acquisition roadmap or knowledge transfer.
2. Map feature and polish gaps against Car Mechanic Simulator 2021 to cost a 6-12 month overhaul (physics engine, part taxonomy, UI); determine whether in-house remediation or studio partnership is more efficient.
3. Evaluate bundle potential: assess whether Motorcycle Mechanic could be revived as a standalone or bundled DLC for CMS 2021, leveraging shared engine and player base to reduce customer-acquisition cost.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1078760
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
