# Electrician Simulator

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1080020
- Developer: Take IT Studio!
- Publisher: Gaming Factory
- Released: 2022 · Genre: Adventure · List price: $17.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $8.0k to $12.0k per month (mid $10.0k)
- Opportunity score: $13.0k/month at x1.30 dormancy multiplier
- Est. lifetime owners: 127.5k · Est. lifetime net revenue: $571.7k
- Review sentiment: 80% positive across 4378 reviews (3983 from Steam purchases)
- Review velocity: 89.3 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 2 months ago
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 32 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $18.2k |
| After VAT / sales tax (-13% blended) | $15.8k |
| After refunds (-9.5% median) | $14.3k |
| Net to developer (after Steam 30%) | $10.0k |

## Monthly review counts, oldest to newest (24 months)

48, 24, 21, 46, 53, 238, 104, 171, 61, 186, 52, 105, 44, 153, 146, 106, 126, 159, 94, 77, 129, 99, 62, 75

## Estimated acquisition range

$240.4k to $480.9k (2-4x the trailing net annuity of $120.2k/year). Same error range applies.

## Analyst notes (AI-assisted)

A cozy-puzzle simulator where players repair household electronics and devices across residential jobs and a home workbench.

Electrician Simulator sits in a quiet but stable niche: $10k/mo residual revenue on a $572k lifetime base with 80% positive reviews and consistent 89 reviews/month. The game's core loop (component identification, repair sequencing) resonates with players seeking low-stress, educational gameplay, but design friction around item discovery, progression balancing, and DLC friction has capped engagement. For a publisher or revival-focused studio, this is a low-risk catalog add with clear community feedback on what would unlock the next growth phase without major engine work.

- Most realistic play: revival
- Risk (market): Mainstream audience remains small despite 80% positive sentiment; niche genre (educational sim) has hard ceiling on viral growth.
- Risk (tech): VR mode flagged as clunky by players (excessive searching); poor execution may damage perception if prioritized in marketing.
- Risk (other): Progression economy broken at mid-game (parts cost exceeds available funds); players report soft locks requiring restart, damaging retention.

What players are asking for:
- Better labeling and sorting of components in workbench (resistors mislabeled as capacitors)
- Reduce time spent searching for tiny objects in job environments; clearer objective waypoints or highlights
- Fix mid-game economic balance so players aren't forced to restart after tool purchases
- More DLC content and missions to extend playtime

Suggested first moves:
1. Audit progression economy and tutorial cash flow to eliminate mid-game soft locks; rebalance tool costs and mission rewards so players can't paint themselves into corners.
2. Reduce or remove hidden-object search overhead in mission design; add optional highlight or hint system tied to time spent in location, preserving challenge for completionists without blocking casuals.
3. Evaluate workbench UI and component labeling (resistor/capacitor disambiguation) and consider a small content drop (2-3 new house scenarios + garage missions) to re-engage lapsed players and signal active stewardship.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1080020
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
