# Raider Kid and the Ruby Chest

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1085040
- Developer: Cacareco Games
- Released: 2026 · Genre: Action · List price: $7.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.1k to $3.2k per month (mid $2.7k)
- Opportunity score: $2.7k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 6.7k · Est. lifetime net revenue: $18.0k
- Review sentiment: 99% positive across 242 reviews (210 from Steam purchases)
- Review velocity: 39.8 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 4 months ago
- Last build shipped 4 months ago
- Store page localized in only 3 language(s)
- Last discounted 1 months ago, 2 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $4.8k |
| After VAT / sales tax (-13% blended) | $4.2k |
| After refunds (-9.5% median) | $3.8k |
| Net to developer (after Steam 30%) | $2.7k |

## Monthly review counts, oldest to newest (5 months)

43, 57, 28, 43, 28

## Missed seasonal-sale revenue (modeled)

Skipped 1 Steam seasonal sale window(s) in the last 5 months. Running a -50% discount in those windows is modeled at +$1.4k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- brazilian: 17%
- english: 71%
- koreana: 1% (game NOT localized in this language)
- japanese: 0% (game NOT localized in this language)
- french: 4% (game NOT localized in this language)
- german: 0% (game NOT localized in this language)
- russian: 2% (game NOT localized in this language)
- spanish: 1% (game NOT localized in this language)
- schinese: 2% (game NOT localized in this language)

Localization gap: 12% of measured reviews are written in languages the game does not support (top: french). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1085040
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
