# Garfield Kart - Furious Racing

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1085510
- Developer: Artefacts Studio
- Publisher: Microids
- Released: 2019 · Genre: Racing · List price: $14.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.1k to $3.1k per month (mid $2.6k)
- Opportunity score: $3.9k/month at x1.50 dormancy multiplier
- Est. lifetime owners: 418.5k · Est. lifetime net revenue: $1.3M
- Review sentiment: 87% positive across 15080 reviews (10462 from Steam purchases)
- Review velocity: 32.5 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 11 months ago
- Studio active elsewhere (12 titles tracked), so this one may welcome a partner
- Last build shipped 5.5 years ago
- Last discounted 0 months ago, 10 sales in the last 12 months
- Proven demand elasticity: x1.2 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $4.8k |
| After VAT / sales tax (-13% blended) | $4.1k |
| After refunds (-9.5% median) | $3.7k |
| Net to developer (after Steam 30%) | $2.6k |

## Monthly review counts, oldest to newest (24 months)

44, 67, 51, 72, 81, 75, 59, 40, 34, 38, 49, 69, 60, 32, 32, 51, 49, 58, 39, 40, 24, 27, 35, 30

## Estimated acquisition range

$62.8k to $125.7k (2-4x the trailing net annuity of $31.4k/year). Same error range applies.

## Analyst notes (AI-assisted)

A licensed kart racer built around the Garfield IP, released in 2019 by Microids and Artefacts Studio.

Garfield Kart maintains a 87% positive rating and has generated $1.35M lifetime revenue from ~418k units, with $2,618/mo residual earnings indicating modest but stable player engagement. The title occupies a narrow niche in the crowded kart-racer market and competes primarily on IP charm rather than mechanical innovation; its drifting mechanics receive mixed commentary. The game is worth monitoring as a catalog asset, but acquisition or revival would hinge entirely on rights ownership clarity with Paws, Inc. and whether Microids sees strategic value in the IP.

- Most realistic play: watch
- Licensed IP: the game is built on third-party intellectual property
- Risk (licensed_ip): Garfield IP is owned by Paws, Inc. (Jim Davis); any acquisition or long-term publishing strategy requires rights negotiation and likely carries renewal complexity.
- Risk (tech): Reviews consistently cite drifting mechanics feeling 'off' or 'icy', suggesting core gameplay tuning may limit upside and appeal beyond fans of the IP itself.
- Risk (market): Kart-racer genre is saturated (Mario Kart, CTR, Crash Team Racing); this title's differentiation rests almost entirely on licensed character appeal rather than mechanical innovation.
- Risk (other): Developer silence for 11.5 months and zero deep sales in the past 3 weeks suggest either stable dormancy or deprioritization by Microids.

What players are asking for:
- Higher speed classes (250cc or 300cc) for competitive play
- Expanded character roster (mentioned 'the chef guy' and Nermal adjustments)
- Drifting and handling feel refinement to reduce 'icy' sensation

Suggested first moves:
1. Confirm IP licensing terms with Paws, Inc.: renewal dates, exclusivity scope, derivative-work constraints, and whether Microids holds active rights or must renegotiate.
2. Audit Microiks' strategic intent by querying whether this title is marked for sunsetting, maintenance-mode indefinitely, or potential sequel; understand why developer comms ceased 11.5 months ago.
3. Model revival ROI around a modest content refresh (3-4 character additions, drifting tuning pass, 250cc mode) to test whether $2,600/mo baseline can sustain against update cost and whether licensing fees would erode margin.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1085510
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
