# Rock of Ages 3: Make & Break

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1101360
- Developer: ACE Team
- Publisher: Maximum Entertainment
- Released: 2020 · Genre: Action · List price: $14.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.1k to $1.6k per month (mid $1.4k)
- Opportunity score: $2.8k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 37.6k · Est. lifetime net revenue: $121.1k
- Review sentiment: 75% positive across 1742 reviews (1253 from Steam purchases)
- Review velocity: 16.8 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 5.9 years
- Studio active elsewhere (9 titles tracked), so this one may welcome a partner
- Last build shipped 5.9 years ago
- Last discounted 0 months ago, 10 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.5k |
| After VAT / sales tax (-13% blended) | $2.1k |
| After refunds (-9.5% median) | $1.9k |
| Net to developer (after Steam 30%) | $1.4k |

## Monthly review counts, oldest to newest (24 months)

15, 18, 24, 17, 18, 14, 21, 21, 15, 23, 17, 27, 23, 20, 23, 17, 24, 28, 19, 20, 21, 7, 12, 22

## Estimated acquisition range

$32.5k to $65.1k (2-4x the trailing net annuity of $16.3k/year). Same error range applies.

## Analyst notes (AI-assisted)

A physics-based tower-defense puzzle game where you roll boulders at enemies and build defensive structures across surreal, darkly comedic levels.

Rock of Ages 3 sits in a quiet zone: $1,356/mo residual revenue with 75% positive sentiment and a loyal but small playerbase (~17 reviews/month). The franchise has real mechanical depth and cult appeal, but ACE Team's radio silence (71 months since last dev post) and a 2.1 neglect score suggest this IP may be underexploited. For a publisher or studio seeking a completed, profitable catalog title with revival potential, this is worth auditing; the $14.99 price point and modest key-reseller activity (28%) leave room for marketing-led recovery or seasonal event campaigns.

- Most realistic play: revival
- Risk (other): Developer ACE Team inactive on updates for 71 months; any revival would require external post-launch support or content.
- Risk (market): Mainstream visibility is low and elasticity near 1.0 suggests limited pricing-lever upside; growth depends on earned media, not discounting.
- Risk (other): Studio status flagged as 'fading' with only 8 titles in catalog; unclear who owns future IP rights or has decision authority.

What players are asking for:
- New levels and seasonal content (boss variety hinted at in existing praise)
- Quality-of-life tuning on race/Humpty Dumpty modes (mentioned as rough edges)
- Cross-platform or mod-editor support to extend replayability

Suggested first moves:
1. Confirm IP ownership chain and determine if ACE Team retains development rights or if Maximum Entertainment holds full catalog control.
2. Audit the $121k lifetime net against production cost; if profit margin is >40%, a light seasonal content or cosmetic drop could reactivate the playerbase at near-zero incremental spend.
3. Survey the 1,253 Steam reviewers and 37k lifetime purchasers via email or Discord (if community exists) to identify unmet demands and test appetite for a roadmap announcement or co-op/mod tools expansion.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1101360
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
