# Sea Bubble

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1103310
- Developer: KST Studio
- Publisher: Beltane Games
- Released: 2019 · Genre: Casual · List price: $4.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $601 to $901 per month (mid $751)
- Opportunity score: $1.6k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 2.3k · Est. lifetime net revenue: $2.4k
- Review sentiment: 98% positive across 59 reviews (57 from Steam purchases)
- Review velocity: 28.0 reviews/month (6-month average)

## Why it's flagged

- No developer announcement on record, ever
- Studio inactive: no public activity across 1 tracked titles
- Last build shipped 7.1 years ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.4k |
| After VAT / sales tax (-13% blended) | $1.2k |
| After refunds (-9.5% median) | $1.1k |
| Net to developer (after Steam 30%) | $751 |

## Monthly review counts, oldest to newest (2 months)

55, 1

## Estimated acquisition range

$18.0k to $36.0k (2-4x the trailing net annuity of $9.0k/year). Same error range applies.

## Markets by review language

- english: 16%
- spanish: 82% (game NOT localized in this language)
- schinese: 2% (game NOT localized in this language)

Localization gap: 84% of measured reviews are written in languages the game does not support (top: spanish). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1103310
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
