# Power Rangers: Battle for the Grid

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1110100
- Developer: nWay, INC
- Released: 2019 · Genre: Action · List price: $19.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $845 to $1.3k per month (mid $1.1k)
- Opportunity score: $2.2k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 58.8k · Est. lifetime net revenue: $252.5k
- Review sentiment: 81% positive across 1726 reviews (1469 from Steam purchases)
- Review velocity: 9.8 reviews/month (6-month average)

## Why it's flagged

- No developer announcement on record, ever
- Studio inactive: no public activity across 1 tracked titles
- Last build shipped 4.2 years ago
- Last discounted 1 months ago, 9 sales in the last 12 months
- Proven demand elasticity: x1.2 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.9k |
| After VAT / sales tax (-13% blended) | $1.7k |
| After refunds (-9.5% median) | $1.5k |
| Net to developer (after Steam 30%) | $1.1k |

## Monthly review counts, oldest to newest (24 months)

12, 7, 13, 6, 9, 14, 8, 8, 16, 14, 20, 21, 15, 20, 12, 13, 10, 18, 5, 11, 16, 7, 9, 11

## Estimated acquisition range

$25.4k to $50.7k (2-4x the trailing net annuity of $12.7k/year). Same error range applies.

## Analyst notes (AI-assisted)

A 2019 Power Rangers fighting game developed by nWay featuring 26 playable characters across the franchise's history.

Power Rangers: Battle for the Grid maintains steady engagement (80% positive, ~10 reviews/mo) and generates $1,056/mo residual revenue on a $19.99 price point four years post-launch. The title's licensing complexity and dormant developer status make standalone acquisition unlikely, but the game represents a stable performer within Hasbro's IP portfolio that could benefit from strategic publishing support, community-driven content expansion, or platform optimization to unlock the $2,218/mo opportunity estimate.

- Most realistic play: publishing
- Licensed IP: the game is built on third-party intellectual property
- Risk (licensed_ip): Power Rangers IP owned by Hasbro; any revival or expansion requires rights coordination and approval, limiting unilateral publisher moves.
- Risk (tech): Developer nWay appears inactive (no recent posts); technical debt, server stability, and platform modernization will require external engineering resources.
- Risk (market): Fighting-game genre highly saturated; title lacks mainstream visibility despite solid review ratio, suggesting limited organic growth ceiling.

What players are asking for:
- Expanded character roster drawing from all Power Rangers eras, not just Mighty Morphin
- Ongoing balance patches and ranked competitive infrastructure
- Cross-platform play and/or modern engine update for visual parity with recent fighting titles
- Story content and seasonal battle pass models

Suggested first moves:
1. Secure publishing rights and development partner approval from Hasbro to roadmap Season 2 roster expansion (target 10-15 new characters from underrepresented eras) and communicate publicly to re-energize the playerbase.
2. Conduct technical audit of server infrastructure and codebase; assess feasibility of engine modernization vs. targeted balance/netcode improvements to lower barrier to new player entry.
3. A/B test price elasticity and launch a seasonal battle pass or cosmetic monetization system; current $19.99 price and low velocity suggest pricing or packaging innovation could unlock the $2,218/mo upside without cannibalizing existing revenue.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1110100
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
