# ROBOTICS;NOTES ELITE

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1111380
- Developer: MAGES. Inc.
- Publisher: Spike Chunsoft Co., Ltd.
- Released: 2020 · Genre: Adventure · List price: $34.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.8k to $2.7k per month (mid $2.2k)
- Opportunity score: $4.7k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 20.4k · Est. lifetime net revenue: $153.4k
- Review sentiment: 91% positive across 703 reviews (680 from Steam purchases)
- Review velocity: 11.8 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 3.0 years
- Studio active elsewhere (31 titles tracked), so this one may welcome a partner
- Last build shipped 5.8 years ago
- Store page localized in only 2 language(s)
- Last discounted 0 months ago, 9 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $4.0k |
| After VAT / sales tax (-13% blended) | $3.5k |
| After refunds (-9.5% median) | $3.2k |
| Net to developer (after Steam 30%) | $2.2k |

## Monthly review counts, oldest to newest (24 months)

8, 7, 12, 13, 8, 13, 10, 17, 11, 12, 10, 11, 7, 8, 7, 13, 8, 3, 8, 19, 11, 12, 12, 9

## Estimated acquisition range

$53.4k to $106.8k (2-4x the trailing net annuity of $26.7k/year). Same error range applies.

## Analyst notes (AI-assisted)

A sci-fi visual novel and third entry in the Science Adventure franchise, blending slice-of-life storytelling with mecha themes and connections to prior series installments.

Robotics;Notes Elite maintains a quiet but steady 90%+ positive reception and generates $2.2k/mo in residual revenue despite minimal marketing post-launch. The title serves as a bridge tying together the Science Adventure universe, making it valuable intellectual property for Spike Chunsoft and MAGES. For a publisher or IP holder seeking to expand the franchise, this game's dormant but loyal fanbase and proven crossover appeal to prior-game players present an opportunity to revitalize through bundle sales, ports to console or mobile, or localization expansion.

- Most realistic play: publishing
- Risk (market): Visual novel genre has niche appeal; last developer post was 36 months ago, suggesting minimal active support or marketing.
- Risk (other): Game assumes familiarity with Steins;Gate and Chaos;Head; standalone appeal may be limited.

What players are asking for:
- Console ports (PlayStation, Switch) to reach non-PC audience
- Localization to additional languages beyond current 2
- Integration with or bundled release alongside Steins;Gate and Chaos;Head remasters
- Official anime or manga adaptations to drive awareness

Suggested first moves:
1. Audit licensing terms and translation rights to identify lowest-friction localization targets (EU, Asia) for a re-release campaign.
2. Analyze bundle performance and pricing elasticity (1.10) to model a discounted trilogy pack tied to Steins;Gate Anniversary or a franchise collection.
3. Conduct stakeholder interviews with Spike Chunsoft on franchise roadmap (anime, sequel, mobile spin-off) to position Robotics;Notes as a foundational IP asset rather than a standalone title.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1111380
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
