# Landlord's Super

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1127840
- Developer: Minskworks
- Publisher: Yogscast Games
- Released: 2023 · Genre: Adventure · List price: $19.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.4k to $2.1k per month (mid $1.8k)
- Opportunity score: $3.4k/month at x1.90 dormancy multiplier
- Est. lifetime owners: 45.9k · Est. lifetime net revenue: $228.9k
- Review sentiment: 81% positive across 1707 reviews (1435 from Steam purchases)
- Review velocity: 14.2 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 2.0 years
- Studio quiet across its whole catalog
- Last build shipped 24 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $3.2k |
| After VAT / sales tax (-13% blended) | $2.8k |
| After refunds (-9.5% median) | $2.5k |
| Net to developer (after Steam 30%) | $1.8k |

## Monthly review counts, oldest to newest (24 months)

16, 9, 11, 12, 11, 12, 9, 4, 11, 9, 7, 11, 16, 7, 9, 7, 26, 15, 6, 6, 7, 42, 11, 13

## Estimated acquisition range

$42.4k to $84.7k (2-4x the trailing net annuity of $21.2k/year). Same error range applies.

## Analyst notes (AI-assisted)

Landlord's Super is a British-humored management sim where players build houses brick-by-brick, rent to tenants, and navigate property ownership from the ground up.

A 2023 indie title with solid fundamentals (80% positive, $228k lifetime) that generates $1,765/mo residual revenue despite zero marketing spend in 24 months. The core loop resonates with engaged players (median 26h playtime), but save-corruption bugs and incomplete content (locked buildings, single-property limit) have suppressed growth. For a small publisher or revival-focused studio, fixing stability and expanding systems is low-hanging fruit; the Yogscast Games backing and British IP positioning add credibility for regional expansion.

- Most realistic play: revival
- Risk (tech): Multiple reports of save-bricking on property transitions and tenant repairs, which directly blocks core gameplay loops and likely caps retention.
- Risk (market): No discounting, zero sales velocity in last 12 months, and 24-month developer silence suggest the title is dormant; revival requires visible commitment or will lose momentum.
- Risk (other): Single-property constraint and limited job variety constrain content depth; expanding scope risks compounding technical debt if architecture is not refactored.

What players are asking for:
- Multi-property ownership and management
- More tenant job variety and income streams
- Unlocking currently inaccessible buildings and locations
- Reliable save/load and tenant interaction systems

Suggested first moves:
1. Audit and patch the save/load and tenant dialogue systems; this is blocking 10+ positive reviews from converting to lasting retention.
2. Release a public roadmap and patch within 60 days to signal active stewardship; 24 months of silence has eroded momentum.
3. Scope a content update (unlock one new building, add 2-3 tenant jobs, allow 2-3 simultaneous properties) and target regional marketing (UK/AU) where British humor has pre-built audience.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1127840
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
