# Robin Hood - Sherwood Builders

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1159420
- Developer: MeanAstronauts
- Publisher: PlayWay S.A.
- Released: 2024 · Genre: Adventure · List price: $29.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.9k to $2.8k per month (mid $2.3k)
- Opportunity score: $3.9k/month at x1.65 dormancy multiplier
- Est. lifetime owners: 32.3k · Est. lifetime net revenue: $283.1k
- Review sentiment: 69% positive across 1106 reviews (1009 from Steam purchases)
- Review velocity: 10.7 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 17 months
- Studio quiet across its whole catalog
- Last build shipped 20 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $4.2k |
| After VAT / sales tax (-13% blended) | $3.7k |
| After refunds (-9.5% median) | $3.3k |
| Net to developer (after Steam 30%) | $2.3k |

## Monthly review counts, oldest to newest (24 months)

25, 19, 23, 22, 15, 21, 6, 84, 13, 11, 16, 12, 6, 12, 13, 9, 9, 16, 6, 11, 18, 10, 10, 9

## Estimated acquisition range

$56.1k to $112.2k (2-4x the trailing net annuity of $28.1k/year). Same error range applies.

## Analyst notes (AI-assisted)

Robin Hood - Sherwood Builders is a base-building adventure game where players construct and manage an outlaw camp in medieval England.

This title sits in an awkward middle ground: $283k lifetime revenue on 32k units shows modest commercial traction, but the 69% positive score, $2,337/mo residual, and 11 reviews/mo suggest a niche audience that still engages with the game. The core friction is shallow world design and lack of post-launch polish rather than broken mechanics. For a builder-game publisher or a studio seeking a catalogue anchor with real player attachment (note the 203-hour review), acquisition could unlock value through targeted content updates or a port strategy, but studio momentum has faded significantly in the past 16 months.

- Most realistic play: acquisition
- Licensed IP: the game is built on third-party intellectual property
- Risk (licensed_ip): Robin Hood is public-domain IP in most territories, but Sherwood Builders' specific worldbuilding and camp mechanics may carry licensing exposure if any character likenesses or narrative details derive from contemporary adaptations; verify rights with PlayWay S.A.
- Risk (tech): Camera and mouse-smoothing bugs noted by reviewers suggest unresolved engine quirks that could amplify churn on revival without technical remediation.
- Risk (market): Review sentiment emphasizes shallow progression and tedious dialogue; positioning as a 'budget builder' rather than a premium adventure limits pricing power and blocks crossover to mainstream audiences.
- Risk (other): Developer (MeanAstronauts) shows 'fading' status with only 1 title and no posts in 16.7 months, creating execution risk if acquisition requires continued creative input.

What players are asking for:
- Regular content updates and quality-of-life patches to address dialogue pacing and world depth
- Port to console (Nintendo Switch / PlayStation) to expand addressable market
- Expanded camp management and relationship systems to deepen player attachment
- Balance and polish pass on combat and movement mechanics

Suggested first moves:
1. Audit PlayWay S.A.'s ownership stake in MeanAstronauts and confirm IP rights status (especially Robin Hood narrative asset ownership) before valuing acquisition.
2. Conduct player cohort analysis on the 32k lifetime units: identify 203-hour archetype (likely 0.5-2% of base) and survey them on missing features that would drive retention and word-of-mouth.
3. Prototype a 2-3 month content roadmap (dialogue trim, 1-2 camp progression features, mouse/camera fixes) and A/B test pricing at $9.99 vs. $4.99 on a 48-hour deep sale to measure elasticity and validate console-port appeal.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1159420
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
