# MotoGP™20

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1161490
- Developer: Milestone S.r.l.
- Released: 2020 · Genre: Racing · List price: $19.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $988 to $1.5k per month (mid $1.2k)
- Opportunity score: $2.6k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 68.4k · Est. lifetime net revenue: $293.8k
- Review sentiment: 89% positive across 3166 reviews (2279 from Steam purchases)
- Review velocity: 11.5 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 5.6 years
- Studio active elsewhere (43 titles tracked), so this one may welcome a partner
- Last build shipped 5.4 years ago
- Last discounted 0 months ago, 9 sales in the last 12 months
- Proven demand elasticity: x1.4 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.2k |
| After VAT / sales tax (-13% blended) | $2.0k |
| After refunds (-9.5% median) | $1.8k |
| Net to developer (after Steam 30%) | $1.2k |

## Monthly review counts, oldest to newest (24 months)

10, 4, 23, 13, 6, 10, 6, 12, 13, 12, 12, 12, 8, 10, 15, 12, 17, 12, 5, 19, 12, 15, 7, 11

## Estimated acquisition range

$29.6k to $59.3k (2-4x the trailing net annuity of $14.8k/year). Same error range applies.

## Analyst notes (AI-assisted)

MotoGP™20 is a simulation motorcycle racing game developed by Milestone S.r.l., licensed from the FIA World Motorcycle Championship.

MotoGP20 holds $1,235/mo in residual revenue on 89% positive sentiment and steady 11.5 reviews/month despite 65 months since last major build. The game sits dormant rather than dead: 68k lifetime units, $294k net lifetime, and an elasticity of 1.42 suggest aggressive discounting (currently 85% off at $2.99) is suppressing full-price demand. For a publisher, the opportunity lies in catalog revival through seasonal content drops, engine updates, or migration to a live-service model to capture the loyal sim-racing audience that explicitly praises career depth and AI.

- Most realistic play: revival
- Licensed IP: the game is built on third-party intellectual property
- Risk (licensed_ip): MotoGP™20 operates under exclusive FIA/Dorna Sports licensing; any acquisition, update, or resale requires rights renewal and is subject to franchise agreement terms.
- Risk (tech): Build is 65 months old with no developer posts in 67 months; engine and online infrastructure may require modernization to compete with current-gen sims.
- Risk (market): Sim racing is crowded; iRacing, rFactor 2, and AssettoCorse dominate; player base growth is unlikely without flagship franchise momentum.

What players are asking for:
- Career mode deepening: more driver progression, sponsor negotiation, and team management
- Online stability and matchmaking improvements for competitive play
- New bike models and season updates to reflect real-world MotoGP roster changes
- Physics tuning to lower skill floor without sacrificing sim authenticity

Suggested first moves:
1. Audit FIA/Dorna licensing terms and renewal cost; confirm whether rights are exclusive and extendable or held at risk by competitor titles (e.g., new official MotoGP game in development).
2. Run player survey on willingness to pay for seasonal roster updates, new liveries, and career expansions; model CAC recovery at current $2.99 price if discount is removed.
3. Prototype one lightweight content drop (e.g., 2024 rider roster, two new bikes, career balance patch) to validate engagement uplift and test live-ops engine for future seasons.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1161490
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
