# Richman10

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1162520
- Developer: Softstar Technology (Beijing) Co.,Ltd
- Publisher: SOFTSTAR ENTERTAINMENT
- Released: 2019 · Genre: Casual · List price: $13.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.0k to $1.5k per month (mid $1.3k)
- Opportunity score: $3.4k/month at x2.60 dormancy multiplier
- Est. lifetime owners: 466.4k · Est. lifetime net revenue: $1.4M
- Review sentiment: 52% positive across 14689 reviews (11660 from Steam purchases)
- Review velocity: 17.2 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 6.0 years
- Studio inactive: no public activity across 1 tracked titles
- Last build shipped 6.0 years ago
- Store page localized in only 3 language(s)
- No Steam discount in 4.0 years (deepest tracked: -0%)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.3k |
| After VAT / sales tax (-13% blended) | $2.0k |
| After refunds (-9.5% median) | $1.8k |
| Net to developer (after Steam 30%) | $1.3k |

## Monthly review counts, oldest to newest (24 months)

37, 23, 23, 23, 20, 31, 16, 30, 21, 21, 23, 27, 20, 19, 24, 7, 28, 18, 14, 19, 13, 17, 17, 23

## Missed seasonal-sale revenue (modeled)

Skipped 12 Steam seasonal sale window(s) in the last 24 months. Running a -50% discount in those windows is modeled at +$10.0k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$31.0k to $61.9k (2-4x the trailing net annuity of $15.5k/year). Same error range applies.

## Analyst notes (AI-assisted)

Richman10 is a casual board-game simulator in the Richman franchise, focusing on competitive multiplayer property trading.

Richman10 maintains steady residual revenue of $1,290/mo on a 2019 release with minimal post-launch support, suggesting durable core appeal to the franchise's fanbase despite 6+ years of developer inactivity. The title's B-grade, 52% positive ratio, and sparse recent reviews indicate a quiet, aging player base rather than a broken game. For a publisher with regional market access in Asia-Pacific or interest in casual multiplayer revival, this catalog piece offers predictable low-risk cash flow; for larger studios, the franchise IP may justify a deeper look at Softstar's catalogue status and rights availability.

- Most realistic play: watch
- Risk (other): Developer (Softstar Technology Beijing) shows no posts in 72+ months; studio status flagged as inactive, raising questions about future patches, server maintenance, and IP ownership clarity.
- Risk (market): Casual board-game genre attracts price-sensitive players; 20.6% key-reseller share and zero discounting in 48 months suggest limited pricing flexibility and thin margins.
- Risk (multiplayer): Peer-to-peer or server-dependent gameplay on a dormant title risks degradation if player count falls below critical mass for matchmaking.

What players are asking for:
- Ongoing balance updates for 1v3 competitive mode
- Cross-platform or mobile companion play
- New cosmetics or seasonal content

Suggested first moves:
1. Verify IP ownership, trademark status, and publishing rights with Softstar Entertainment; confirm whether Softstar Technology Beijing or parent entity retains full control.
2. Model server costs and player retention under three scenarios: hands-off (current residual $1,290/mo), light ops ($500/mo community manager + patches), and revival ($20k+ marketing push).
3. Audit the 1v3 competitive mode player feedback and technical debt; a minimal balance pass and seasonal cosmetic could test appetite for revival at <$50k investment.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1162520
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
