# Ken ga Kimi

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1162650
- Developer: Rejet
- Publisher: Beijing Happy Entertainment Technology
- Released: 2020 · Genre: Adventure · List price: $49.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.8k to $4.2k per month (mid $3.5k)
- Opportunity score: $7.3k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 31.6k · Est. lifetime net revenue: $339.4k
- Review sentiment: 95% positive across 1221 reviews (1053 from Steam purchases)
- Review velocity: 13.0 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 4.5 years
- Studio inactive: no public activity across 1 tracked titles
- Last build shipped 4.5 years ago
- Store page localized in only 3 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $6.3k |
| After VAT / sales tax (-13% blended) | $5.5k |
| After refunds (-9.5% median) | $5.0k |
| Net to developer (after Steam 30%) | $3.5k |

## Monthly review counts, oldest to newest (24 months)

7, 5, 5, 5, 18, 11, 5, 11, 9, 4, 5, 18, 7, 5, 8, 10, 15, 28, 11, 11, 11, 5, 5, 35

## Estimated acquisition range

$83.8k to $167.6k (2-4x the trailing net annuity of $41.9k/year). Same error range applies.

## Analyst notes (AI-assisted)

Ken ga Kimi is a Japanese otome visual novel with romance routes across historical and fantasy settings.

This title maintains $3.5k/mo in residual revenue with a 94% positive review ratio despite zero activity in 24 months, suggesting a durable fanbase willing to pay full price ($49.99) in a genre where catalog depth drives discovery. The game's quiet status, combined with modest but consistent sales velocity and strong per-unit economics ($10.75 average revenue per unit lifetime), makes it a candidate for soft-touch revival or catalog acquisition by a publisher focused on visual novels or Asian gaming IP. Rejet's apparent dormancy and the publisher's limited footprint mean rights negotiation should be straightforward.

- Most realistic play: acquisition
- Risk (market): Otome games have a niche audience; sustained growth requires active community management or platform expansion (console, mobile) that may not justify acquisition cost.
- Risk (tech): 53+ months post-build with no developer patches suggests potential drift on newer OS versions or engine deprecation risks.
- Risk (other): Studio status listed as inactive; IP chain and rights clearance will require direct negotiation with Beijing Happy Entertainment.

Suggested first moves:
1. Confirm rights holder and ownership chain with Beijing Happy Entertainment; determine if Rejet retains any claim or if full transfer is available.
2. Model soft-revival scenarios: console port (Switch/PS5), mobile adaptation (iOS/Android), or bundled collection entry; compare CAC against $3.5k/mo baseline.
3. Audit code and localization quality; assess feasibility of adding languages or community content (wallpapers, guides) to drive organic discoverability without major dev spend.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1162650
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
