# Say No! More

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1191900
- Developer: Studio Fizbin
- Publisher: Thunderful Publishing
- Released: 2021 · Genre: Casual · List price: $14.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.7k to $2.6k per month (mid $2.2k)
- Opportunity score: $4.5k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 56.2k · Est. lifetime net revenue: $209.9k
- Review sentiment: 89% positive across 2900 reviews (1755 from Steam purchases)
- Review velocity: 23.2 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 4.9 years
- Studio active elsewhere (5 titles tracked), so this one may welcome a partner
- Last build shipped 5.0 years ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $3.9k |
| After VAT / sales tax (-13% blended) | $3.4k |
| After refunds (-9.5% median) | $3.1k |
| Net to developer (after Steam 30%) | $2.2k |

## Monthly review counts, oldest to newest (24 months)

23, 19, 82, 33, 59, 45, 24, 63, 15, 42, 34, 78, 56, 23, 32, 24, 46, 45, 26, 36, 28, 15, 22, 12

## Estimated acquisition range

$52.0k to $103.9k (2-4x the trailing net annuity of $26.0k/year). Same error range applies.

## Analyst notes (AI-assisted)

A narrative comedy-adventure about saying no, blending animated-film storytelling with light puzzle and dialogue mechanics.

Say No! More has quietly generated $210k lifetime on modest volume (56k units) with a 89% positive rating and steady 23 reviews/month over 60 months, suggesting sustained organic appeal and word-of-mouth resilience in a dormant catalog. The 39% key-share ratio and zero discounting history signal direct sales strength and potential for repositioning via publishing partnerships, platform bundles, or media adaptation. However, the game's tiny residual ($2,165/mo) and lack of recent developer updates mean revival depends on external marketing or IP leverage, not ongoing development.

- Most realistic play: publishing
- Risk (market): Casual narrative games face saturation; without marketing lift or platform featuring, the title will continue generating only $2-2.6k/mo indefinitely.
- Risk (other): Developer has not posted in 59 months; unclear whether Studio Fizbin is actively maintaining the build or willing to support a revival campaign.
- Risk (other): High achievement friction (per reviews) may deter engagement depth despite high overall satisfaction.

What players are asking for:
- Fewer or optional grinding achievements (the 99,999 'no' count is off-putting)
- Potential sequel or expanded narrative content
- Mobile or console port visibility

Suggested first moves:
1. Audit Studio Fizbin's current bandwidth and interest in a publishing or porting partnership; if the developer is inactive, evaluate IP negotiation or licensing for console/mobile adaptation.
2. Test a targeted Steam campaign (event featuring, regional pricing, or bundle inclusion) to validate whether $2.2k/mo baseline can scale to $4-5k/mo with minimal marketing spend.
3. Explore animated-media or comedy-game partnerships (streaming platforms, animation studios, podcast networks) given the film-like tone and satirical appeal; the IP shows signs of transmedia potential.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1191900
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
