# Bus World

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1193090
- Developer: KishMish Games
- Released: 2023 · Genre: Adventure · List price: $19.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $3.6k to $5.5k per month (mid $4.5k)
- Opportunity score: $5.9k/month at x1.30 dormancy multiplier
- Est. lifetime owners: 58.8k · Est. lifetime net revenue: $292.8k
- Review sentiment: 72% positive across 2073 reviews (1836 from Steam purchases)
- Review velocity: 36.5 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 3 months ago
- Studio active elsewhere (5 titles tracked), so this one may welcome a partner
- Last build shipped 26 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $8.3k |
| After VAT / sales tax (-13% blended) | $7.2k |
| After refunds (-9.5% median) | $6.5k |
| Net to developer (after Steam 30%) | $4.5k |

## Monthly review counts, oldest to newest (24 months)

41, 24, 25, 35, 74, 34, 21, 55, 35, 73, 51, 53, 37, 40, 28, 26, 25, 48, 54, 80, 27, 16, 18, 24

## Estimated acquisition range

$109.2k to $218.3k (2-4x the trailing net annuity of $54.6k/year). Same error range applies.

## Analyst notes (AI-assisted)

Bus World is a 2023 adventure game from KishMish Games built around challenging puzzle and exploration mechanics.

Bus World generates steady residual revenue of $4.5k/mo on a $20 price point with 72% positive sentiment, despite zero promotional activity in 12 months and minimal mainstream visibility. The title shows modest but consistent player engagement (36.5 reviews/mo, 58.7k lifetime units) and developer stability, making it a candidate for light revival through discount strategy or cross-promotion within KishMish's 4-title catalog. Best suited for a publisher seeking proven indie IP with upside from dormant sales channels rather than a studio acquisition.

- Most realistic play: publishing
- Risk (market): Adventure genre saturation on Steam; elasticity of -1 suggests price cuts may not materially lift volume.
- Risk (other): Zero discount promotions in 12 months suggests either publisher inertia or deliberate full-price strategy; motivation unclear.
- Risk (tech): 26 months post-launch with no recent developer communication (last post 3.3 months ago); support posture unknown.

Suggested first moves:
1. Audit last 6 months of developer logs and patch history to confirm active support status and identify any live roadmap commitments.
2. Run A/B test discount campaign (15-25% off, 2-week window) to measure true demand elasticity and acquire baseline conversion data for future revival planning.
3. Review IP ownership and standalone publishing rights to identify clear path to republish or bundle within a larger KishMish collection.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1193090
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
