# Record of Lodoss War-Deedlit in Wonder Labyrinth-

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1203630
- Developer: Team Ladybug
- Publisher: WSS playground
- Released: 2021 · Genre: Action · List price: $19.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $5.2k to $7.8k per month (mid $6.5k)
- Opportunity score: $12.0k/month at x1.85 dormancy multiplier
- Est. lifetime owners: 227.2k · Est. lifetime net revenue: $1.1M
- Review sentiment: 93% positive across 7416 reviews (7099 from Steam purchases)
- Review velocity: 52.2 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 19 months
- Studio quiet across its whole catalog
- Last build shipped 4.7 years ago
- Last discounted 1 months ago, 6 sales in the last 12 months
- Proven demand elasticity: x1.6 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $11.8k |
| After VAT / sales tax (-13% blended) | $10.3k |
| After refunds (-9.5% median) | $9.3k |
| Net to developer (after Steam 30%) | $6.5k |

## Monthly review counts, oldest to newest (24 months)

65, 58, 58, 29, 78, 92, 42, 28, 40, 26, 38, 60, 58, 39, 56, 31, 48, 47, 56, 47, 72, 37, 46, 55

## Estimated acquisition range

$156.0k to $312.0k (2-4x the trailing net annuity of $78.0k/year). Same error range applies.

## Analyst notes (AI-assisted)

A pixel-art metroidvania set in the Record of Lodoss War anime universe, drawing heavy influence from Castlevania: Symphony of the Night.

Deedlit in Wonder Labyrinth sits in a quiet but stable revenue position with 92.9% positive reviews and ~$6.5k/mo residual income, driven largely by nostalgia-primed anime fans and SOTN enthusiasts. The title has earned $1.13M lifetime on modest scale (227k units), suggesting strong attach among its niche. However, developer Team Ladybug is fading (3 titles, last dev post 19 months ago), and the game is licensed IP; a strategic buyer would need Record of Lodoss War rights access or must position this as a publishing/revival play to unlock sequel or expanded-universe potential.

- Most realistic play: licensing
- Licensed IP: the game is built on third-party intellectual property
- Risk (licensed_ip): Game is built on Record of Lodoss War franchise; rights likely held by original copyright holder or Japanese licensor; any revival, sequel, or expanded content requires explicit license negotiation.
- Risk (market): Narrowly targeted to 1990s anime veterans and hardcore metroidvania players; mainstream appeal is limited and elasticity (1.58) suggests price sensitivity among core audience.
- Risk (other): Developer Team Ladybug is fading with no dev activity in 19 months; post-launch support and live-ops unlikely without external intervention.

What players are asking for:
- Sequel or expanded content in the Lodoss universe
- Larger, more interconnected map with deeper metroidvania exploration
- Higher difficulty modes for experienced players
- Cross-over or character-skin collaborations with other anime/franchises

Suggested first moves:
1. Audit Record of Lodoss War IP licensing status and rights holder; determine if sequel, expanded edition, or spiritual successor can be greenlit under current or renegotiated terms.
2. Engage Team Ladybug or retain post-launch contractor to release minor content updates (new dungeon, boss rush mode, cosmetics) to test community re-engagement and platform algorithm lift without major IP or budget commitment.
3. Model a revival campaign targeting anime community platforms (Crunchyroll, MyAnimeList, Discord servers) and metroidvania subreddits; current $19.99 price and 55% historical discount suggest healthy elasticity for seasonal sales events.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1203630
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
