# Granny: Chapter Two

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1205040
- Developer: DVloper
- Released: 2019 · Genre: Adventure · List price: $7.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.9k to $2.8k per month (mid $2.3k)
- Opportunity score: $4.4k/month at x1.90 dormancy multiplier
- Est. lifetime owners: 80.6k · Est. lifetime net revenue: $138.5k
- Review sentiment: 95% positive across 2153 reviews (2016 from Steam purchases)
- Review velocity: 54.3 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 2.7 years
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 33 months ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $4.2k |
| After VAT / sales tax (-13% blended) | $3.7k |
| After refunds (-9.5% median) | $3.3k |
| Net to developer (after Steam 30%) | $2.3k |

## Monthly review counts, oldest to newest (24 months)

55, 43, 38, 24, 48, 47, 34, 31, 26, 31, 46, 47, 63, 45, 38, 35, 56, 59, 49, 46, 37, 69, 69, 56

## Estimated acquisition range

$56.0k to $112.0k (2-4x the trailing net annuity of $28.0k/year). Same error range applies.

## Analyst notes (AI-assisted)

Granny: Chapter Two is a indie horror survival game where players hide from and outrun hostile family members in a confined house.

This 2019 indie title has moved into quiet residual territory, earning $2,333/mo with exceptional player sentiment (94.7% positive, 2,153 reviews). DVloper has not posted since launch and the game shows zero discounting history, suggesting it is a passive revenue stream rather than a active project. The opportunity lies in licensing or publishing partnerships with emerging horror platforms (VR, console ports, regional distribution) rather than acquisition, since the developer remains active on other projects.

- Most realistic play: licensing
- Risk (market): Casual indie horror is saturated; franchise fatigue may limit ceiling for new ports or spin-offs without gameplay innovation.
- Risk (other): No developer communication in 33 months suggests low appetite for ongoing content updates or platform maintenance, which may complicate live-service or console deals.

What players are asking for:
- Larger, less cramped map design with more hiding and evasion options
- Multiplayer co-op expansion (players explicitly request 2-player gameplay)
- Higher difficulty scaling and balance tuning for extreme mode
- Series consistency and quality parity across all Granny titles

Suggested first moves:
1. Audit DVloper's IP rights and contract status; identify any third-party platform deals (console, VR, mobile) that may already be in flight or blocked.
2. Reach out to DVloper directly with a scoped licensing proposal: VR port (Oculus/SteamVR) or regional console expansion, requiring minimal ongoing dev support.
3. Analyze comparative performance of Granny and Granny 3 on Steam and other platforms to determine whether a consolidated publishing partnership (all titles under one publisher/distributor) would improve discovery and recurring revenue.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1205040
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
