# Turnip Boy Commits Tax Evasion

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1205450
- Developer: Snoozy Kazoo
- Publisher: Graffiti Games
- Released: 2021 · Genre: Action · List price: $14.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $4.2k to $6.3k per month (mid $5.3k)
- Opportunity score: $7.9k/month at x1.50 dormancy multiplier
- Est. lifetime owners: 312.9k · Est. lifetime net revenue: $1.2M
- Review sentiment: 95% positive across 13968 reviews (9779 from Steam purchases)
- Review velocity: 56.3 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 3 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 4.0 years ago
- Last discounted 0 months ago, 11 sales in the last 12 months
- Proven demand elasticity: x1.5 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $9.6k |
| After VAT / sales tax (-13% blended) | $8.3k |
| After refunds (-9.5% median) | $7.5k |
| Net to developer (after Steam 30%) | $5.3k |

## Monthly review counts, oldest to newest (24 months)

62, 65, 52, 55, 92, 208, 90, 152, 89, 57, 129, 139, 55, 88, 68, 69, 78, 71, 56, 56, 59, 38, 61, 68

## Estimated acquisition range

$126.3k to $252.7k (2-4x the trailing net annuity of $63.2k/year). Same error range applies.

## Analyst notes (AI-assisted)

A 2021 action-adventure puzzle game where a mischievous turnip evades taxes through combat, exploration, and absurdist humor.

Turnip Boy is a compact, high-sentiment title ($1.17M lifetime, 94.6% positive) still generating $5.3k/mo residual revenue despite dormant marketing (last dev post 2.5 months ago). The 80% discount and strong community attachment (56 reviews/mo) suggest room for seasonal campaigns, platform expansion (Switch, console ports), or merchandising plays. Best suited for publishers seeking proven IP with loyal fanbase and low revival costs.

- Most realistic play: revival
- Risk (market): 2.5-3 hour campaign plus roguelike extension is content-lean by modern standards; post-launch updates appear minimal, limiting long-term engagement hooks.
- Risk (other): Developer Snoozy Kazoo has only 2 titles in portfolio; sustained support or sequel capability unclear.

What players are asking for:
- Console ports (Switch mentions in reviews suggest portable play demand)
- New game+ or additional roguelike content
- Sequel or narrative expansion
- Merchandise (plushes, figures referenced in fan sentiment)

Suggested first moves:
1. Audit console porting feasibility (Switch, PS5, Xbox) given 94% positive sentiment and portable-play enthusiasm in reviews.
2. Explore seasonal sales coordination (holiday bundles, cross-promotions with Graffiti Games catalog) to test elasticity (1.47) and lift residual to $6-7k/mo.
3. Conduct licensing outreach for IP expansion (animation shorts, tabletop, merch partners) without requiring developer bandwidth; Snoozy Kazoo may welcome passive revenue.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1205450
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
