# Blue Fire

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1220150
- Developer: Robi Studios
- Publisher: Graffiti Games
- Released: 2021 · Genre: Action · List price: $19.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.1k to $1.6k per month (mid $1.3k)
- Opportunity score: $2.5k/month at x1.85 dormancy multiplier
- Est. lifetime owners: 60.6k · Est. lifetime net revenue: $301.9k
- Review sentiment: 81% positive across 3093 reviews (1893 from Steam purchases)
- Review velocity: 10.8 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 17 months
- Studio quiet across its whole catalog
- Last build shipped 3.9 years ago
- Last discounted 0 months ago, 10 sales in the last 12 months
- Proven demand elasticity: x2.1 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.5k |
| After VAT / sales tax (-13% blended) | $2.1k |
| After refunds (-9.5% median) | $1.9k |
| Net to developer (after Steam 30%) | $1.3k |

## Monthly review counts, oldest to newest (24 months)

9, 26, 89, 14, 25, 30, 12, 21, 13, 14, 20, 20, 10, 13, 14, 17, 18, 8, 7, 12, 13, 7, 9, 17

## Estimated acquisition range

$32.4k to $64.8k (2-4x the trailing net annuity of $16.2k/year). Same error range applies.

## Analyst notes (AI-assisted)

Blue Fire is a 3D action-platformer hybrid that draws inspiration from Metroidvania and souls-like titles, released in 2021 by Robi Studios.

Blue Fire has generated $302K lifetime on 60K units and currently earns $1.35K/mo despite an 80% discount and minimal developer activity (last post 17 months ago). The title occupies an underserved niche within indie 3D platformers and maintains solid sentiment (81% positive), but reviews confirm the core issue: the game attempted too many mechanical genres at once, creating friction in execution. A strategic publisher or studio could license or acquire the IP, rebuild the platforming layer with tighter hitboxes and reduced scope, and relaunch at $15-18 to capture the mid-core platformer audience that currently overlaps with Hollow Knight and Dark Souls fans.

- Most realistic play: publishing
- Risk (tech): Hitbox and collision detection issues in a precision platformer are reputation-damaging and require deep engine rework, not quick patches.
- Risk (market): Genre confusion (platformer + souls-like + Metroidvania) diluted the original appeal; a credible revival demands clear mechanical identity.
- Risk (other): Developer is in fading status with only one title in portfolio and no public communication for 17 months; IP control and contractual clarity may be difficult.

What players are asking for:
- Tighter, more forgiving hitbox tuning for platforming segments
- Reduced scope: cut or consolidate non-platforming mechanics (souls-like elements, Metroidvania backtracking)
- Polish pass on animation and collision feedback

Suggested first moves:
1. Verify IP ownership and developer contact status with Graffiti Games and Robi Studios; clarify license or acquisition feasibility.
2. Commission a technical audit of hitbox systems and platforming feel to scope a remaster or sequel candidate.
3. Survey the 60K-unit installed base (via questionnaire or Discord outreach) to isolate which mechanical pillars (platforming vs. combat vs. exploration) drove repeat play and which caused churn.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1220150
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
