# Big Hops Together

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1221480
- Developer: Luckshot Games
- Released: 2026 · Genre: Action · List price: $19.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $4.0k to $5.9k per month (mid $4.9k)
- Opportunity score: $7.4k/month at x1.50 dormancy multiplier
- Est. lifetime owners: 14.0k · Est. lifetime net revenue: $93.9k
- Review sentiment: 91% positive across 562 reviews (438 from Steam purchases)
- Review velocity: 29.5 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Last build shipped 0 months ago
- No Steam discount in 4.0 years (deepest tracked: -0%)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $9.0k |
| After VAT / sales tax (-13% blended) | $7.8k |
| After refunds (-9.5% median) | $7.1k |
| Net to developer (after Steam 30%) | $4.9k |

## Monthly review counts, oldest to newest (7 months)

247, 59, 46, 28, 15, 20, 9

## Missed seasonal-sale revenue (modeled)

Skipped 4 Steam seasonal sale window(s) in the last 7 months. Running a -50% discount in those windows is modeled at +$27.0k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$118.6k to $237.3k (2-4x the trailing net annuity of $59.3k/year). Same error range applies.

## Analyst notes (AI-assisted)

A 3D platformer with fluid movement mechanics and exploration-driven design that launched in early 2026 and recently added co-op multiplayer.

Big Hops Together sits in an underserved niche: a charming, mechanically sound 3D platformer with 91% positive reviews and steady monthly revenue of ~$4.9k/mo despite zero marketing spend and minimal platform visibility. The recent co-op addition signals active development, but early multiplayer bugs and uneven late-game difficulty are suppressing word-of-mouth. For a platformer-focused publisher or a studio seeking a live-service foundation with proven audience loyalty, this represents low-risk catalog acquisition with genuine upside in seasonal sales and co-op polish.

- Most realistic play: acquisition
- Risk (tech): Multiplayer mode is underbaked: players report crashes, save corruption, and disconnects within 30 minutes of play, which directly undercuts the game's new selling point.
- Risk (market): Completion rate is ~30% past first boss, suggesting level design or difficulty curve loses casual audiences mid-campaign; late-game mine puzzles are described as broken or frustrating.
- Risk (other): Luckshot Games is a one-title studio with no post-launch track record; scaling support or content requires external hiring or partnership.

What players are asking for:
- Controller remapping and accessibility customization
- Multiplayer stability and save-file integrity
- Clearer level-exit signposting to prevent soft-locks and unintended sequence breaks
- Tuning or alternative paths for late-game mine-world difficulty spike

Suggested first moves:
1. Audit multiplayer codebase and prioritize crash/save-corruption fixes; roll out hotfix within 2-4 weeks to recapture launch momentum and convert negative reviews.
2. Commission UX review of late-game level design (Deep Mines, Flux Refinery) and difficulty curve; consider optional waypoints, checkpoint density, or difficulty toggle to lower abandonment past first boss.
3. Secure platform featuring (seasonal sale, indie spotlight) and run targeted co-op co-marketing with platformer communities (Speedrun.com, TrueAchievements, Discord platformer guilds) to drive reviews_per_month from 29.5 toward 50+/mo and test elasticity.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1221480
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
