# Partisans 1941

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1227530
- Developer: Alter Games
- Publisher: Daedalic Entertainment
- Released: 2020 · Genre: Indie · List price: $29.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $3.8k to $5.6k per month (mid $4.7k)
- Opportunity score: $9.9k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 225.1k · Est. lifetime net revenue: $1.5M
- Review sentiment: 82% positive across 8733 reviews (7503 from Steam purchases)
- Review velocity: 29.2 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 5.4 years
- Studio inactive: no public activity across 1 tracked titles
- Last build shipped 4.9 years ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $8.5k |
| After VAT / sales tax (-13% blended) | $7.4k |
| After refunds (-9.5% median) | $6.7k |
| Net to developer (after Steam 30%) | $4.7k |

## Monthly review counts, oldest to newest (24 months)

50, 44, 40, 42, 67, 80, 49, 54, 49, 34, 53, 45, 46, 31, 68, 27, 30, 36, 19, 37, 23, 33, 27, 36

## Estimated acquisition range

$112.8k to $225.6k (2-4x the trailing net annuity of $56.4k/year). Same error range applies.

## Analyst notes (AI-assisted)

Real-time tactics stealth game set in WWII Soviet resistance, blending squad command with resource management and permadeath consequences.

Partisans 1941 has generated $1.45M lifetime on 225K units with an 82% positive rating and $4,700/mo residual revenue, making it a quiet revenue performer in an underserved niche. The game's core mechanics resonate strongly with its audience (hidden gem praise across reviews), but dev studio dissolution and unpatched game-breaking bugs create a liability for any new steward. For a publisher with post-launch support bandwidth, acquiring the catalog piece and IP from Daedalic could unlock a low-risk revival or sequel play in real-time tactics, where competition remains thin.

- Most realistic play: acquisition
- Risk (tech): Multiple unresolved game-breaking bugs (e.g., 'Hunter' mission crash) persist after 6 years with no dev support, likely requiring engineering triage before any revenue-positive update.
- Risk (other): Original developer (Alter Games) no longer active; knowledge transfer and maintainability of codebase uncertain.
- Risk (market): No sales activity in past 12 months and zero discount history suggest player acquisition has stalled; revival would require marketing investment and potentially content refresh.

What players are asking for:
- Sequel or continuation of the campaign
- Bug fixes, especially for mission-breaking crashes
- Expanded replayability or mod support

Suggested first moves:
1. Audit the codebase and prioritize bug fixes (especially mission crashes) to unlock positive word-of-mouth and reduce refund risk.
2. Map the real-time tactics audience across Steam, GOG and Discord to assess whether a modest content update or sequel announcement could reignite sales velocity.
3. Evaluate Daedalic's IP ownership and willingness to divest; confirm whether Alter Games retained any rights or claim that could complicate acquisition.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1227530
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
