# Taur

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1227780
- Developer: Echo Entertainment
- Released: 2020 · Genre: Action · List price: $24.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.0k to $1.5k per month (mid $1.3k)
- Opportunity score: $2.7k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 60.1k · Est. lifetime net revenue: $323.1k
- Review sentiment: 80% positive across 2106 reviews (2005 from Steam purchases)
- Review velocity: 9.5 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 3.8 years
- Studio inactive: no public activity across 1 tracked titles
- Last build shipped 3.8 years ago
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 10 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.3k |
| After VAT / sales tax (-13% blended) | $2.0k |
| After refunds (-9.5% median) | $1.8k |
| Net to developer (after Steam 30%) | $1.3k |

## Monthly review counts, oldest to newest (24 months)

17, 21, 13, 11, 23, 17, 19, 16, 6, 14, 15, 15, 14, 9, 7, 8, 8, 9, 5, 24, 8, 9, 7, 4

## Estimated acquisition range

$30.6k to $61.2k (2-4x the trailing net annuity of $15.3k/year). Same error range applies.

## Analyst notes (AI-assisted)

Taur is a single-player action game centered on combat and movement mechanics, launched in 2020 by a solo Swedish developer.

Taur has generated $323k lifetime on modest sales volume (60k units) and currently earns $1.3k/mo residually, but sits dormant with no developer communication in 45 months. The 80% positive rating and standout sound design suggest a solid creative foundation; the 1.1x price elasticity and recent discount activity imply price sensitivity and potential for structured promotions. The core risk is that the sole creator is unreachable, making any partnership, update or IP licensing contingent on legal title verification and potential developer outreach.

- Most realistic play: watch
- Risk (other): Developer has not posted or communicated publicly in 45 months; studio status flagged as inactive, raising questions about IP ownership clarity and feasibility of future support or derivative works.
- Risk (market): Genre and positioning remain niche; mainstream reach is low and review velocity is modest (9.5/mo), suggesting limited viral or organic growth potential without active marketing.
- Risk (tech): No recent patches or balance updates despite player feedback on gameplay balancing issues; technical debt and platform compatibility risk may accumulate.

What players are asking for:
- Developer communication and signs of life
- Gameplay balancing improvements
- Continued technical support and bug fixes

Suggested first moves:
1. Verify IP ownership and developer legal status through corporate registry (Sweden) and attempt outreach via Facebook, email, and known networks to confirm rights and intent.
2. Assess whether a publishing or revival partner could acquire the title outright, issue targeted balance patches, and resume monthly discount cycles (currently 10 promotions/yr at up to 50% off) to test demand elasticity.
3. Evaluate licensing the sound design or core mechanics to a larger action studio, or acquiring the IP for a spiritual successor if the original creator is unreachable or unwilling to engage.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1227780
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
