# Aurelia

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1231560
- Developer: MirthalGames
- Publisher: Critical Bliss
- Released: 2024 · Genre: Adventure · List price: $19.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $5.5k to $8.3k per month (mid $6.9k)
- Opportunity score: $11.4k/month at x1.65 dormancy multiplier
- Est. lifetime owners: 71.1k · Est. lifetime net revenue: $415.3k
- Review sentiment: 95% positive across 2323 reviews (2221 from Steam purchases)
- Review velocity: 47.3 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 18 months
- Studio quiet across its whole catalog
- Last build shipped 18 months ago
- Last discounted 1 months ago, 10 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $12.6k |
| After VAT / sales tax (-13% blended) | $10.9k |
| After refunds (-9.5% median) | $9.9k |
| Net to developer (after Steam 30%) | $6.9k |

## Monthly review counts, oldest to newest (20 months)

662, 253, 155, 135, 99, 76, 63, 138, 52, 70, 54, 127, 75, 62, 48, 72, 43, 35, 43, 43

## Estimated acquisition range

$166.0k to $331.9k (2-4x the trailing net annuity of $83.0k/year). Same error range applies.

## Analyst notes (AI-assisted)

Aurelia is a pixel-art fantasy adventure blending farming sim mechanics, narrative romance, and adult content with consistent 95%+ positive reception.

Despite near-silent development (18 months with no dev posts) and a fading studio profile, Aurelia sustains $6.9k/mo residual revenue on a $19.99 price point with extraordinary community sentiment (2,323 reviews, 95% positive). The opportunity is not a broken game seeking rescue, but a quiet performer in a micro-niche (adult/NSFW games) where visibility and catalog depth drive long-tail sales. For publishers seeking evergreen catalog depth or adult-game specialists, this represents stable monthly cash with minimal support cost; revival is lower-priority than publishing partnerships or bundle placement.

- Most realistic play: publishing
- Risk (market): Adult/NSFW games face platform friction (Steam's content moderation, payment processor hesitation, regional bans), limiting growth ceiling and discoverability despite strong product fundamentals.
- Risk (tech): Build is 18 months old with no recent dev activity; engine health, modern OS compatibility and DRM/anti-cheat robustness are unknown.
- Risk (other): Studio status is 'fading' with only one title; long-term support, patches and sequel potential depend entirely on acquisition or publishing partnership.

What players are asking for:
- More animation frames / higher-fidelity scene transitions (moving beyond static slideshows)
- Balance or removal of specific minigames (Kai and Erza cited as frustrating)
- Stability fixes (reported crash in Orho dating path)

Suggested first moves:
1. Confirm engine version, platform target roadmap and save/DRM architecture; verify Windows/Mac/Linux stability on current OS versions.
2. Conduct rights and IP audit on MirthalGames / Critical Bliss; confirm no third-party character or music licensing constraints.
3. Model publishing scenarios: bundle inclusion in adult-game catalogs, regional localization (Japanese market shows strong appetite for this genre), and Patreon integration to unlock higher-margin recurring revenue.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1231560
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
