# EDGE OF DAWN

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1234450
- Developer: Western Werks
- Released: 2020 · Genre: Action · List price: $14.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $596 to $894 per month (mid $745)
- Opportunity score: $1.6k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 1.1k · Est. lifetime net revenue: $3.5k
- Review sentiment: 32% positive across 41 reviews (36 from Steam purchases)
- Review velocity: 9.2 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 6.2 years
- Studio inactive: no public activity across 1 tracked titles
- Last build shipped 5.8 years ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.4k |
| After VAT / sales tax (-13% blended) | $1.2k |
| After refunds (-9.5% median) | $1.1k |
| Net to developer (after Steam 30%) | $745 |

## Monthly review counts, oldest to newest (4 months)

31, 3, 2, 1

## Estimated acquisition range

$17.9k to $35.8k (2-4x the trailing net annuity of $8.9k/year). Same error range applies.

## Markets by review language

- spanish: 3% (game NOT localized in this language)
- japanese: 6% (game NOT localized in this language)
- brazilian: 3% (game NOT localized in this language)
- french: 9% (game NOT localized in this language)
- english: 77% (game NOT localized in this language)
- russian: 3% (game NOT localized in this language)

Localization gap: 100% of measured reviews are written in languages the game does not support (top: english). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1234450
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
