# Garden Witch Life

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1240450
- Developer: FreetimeStudio
- Publisher: SOEDESCO
- Released: 2024 · Genre: Casual · List price: $14.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $175 to $263 per month (mid $219)
- Opportunity score: $362/month at x1.65 dormancy multiplier
- Est. lifetime owners: 5.1k · Est. lifetime net revenue: $22.3k
- Review sentiment: 63% positive across 187 reviews (159 from Steam purchases)
- Review velocity: 2.0 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 19 months
- Studio quiet across its whole catalog
- Last build shipped 19 months ago
- Last discounted 1 months ago, 5 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $398 |
| After VAT / sales tax (-13% blended) | $346 |
| After refunds (-9.5% median) | $313 |
| Net to developer (after Steam 30%) | $219 |

## Monthly review counts, oldest to newest (16 months)

102, 14, 8, 4, 4, 2, 3, 3, 4, 1, 1, 2, 4, 1, 1, 3

## Missed seasonal-sale revenue (modeled)

Skipped 4 Steam seasonal sale window(s) in the last 16 months. Running a -50% discount in those windows is modeled at +$1.0k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$5.3k to $10.5k (2-4x the trailing net annuity of $2.6k/year). Same error range applies.

## Markets by review language

- koreana: 3%
- spanish: 3%
- japanese: 3%
- schinese: 4%
- brazilian: 3%
- french: 13%
- german: 16%
- english: 56%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1240450
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
