# MXGP 2020 - The Official Motocross Videogame

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1259800
- Developer: Milestone S.r.l.
- Released: 2020 · Genre: Racing · List price: $29.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.2k to $1.7k per month (mid $1.5k)
- Opportunity score: $3.0k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 20.8k · Est. lifetime net revenue: $133.8k
- Review sentiment: 83% positive across 966 reviews (692 from Steam purchases)
- Review velocity: 9.0 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 3.1 years
- Studio active elsewhere (43 titles tracked), so this one may welcome a partner
- Last build shipped 5.3 years ago
- Last discounted 1 months ago, 8 sales in the last 12 months
- Proven demand elasticity: x2.7 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.6k |
| After VAT / sales tax (-13% blended) | $2.3k |
| After refunds (-9.5% median) | $2.1k |
| Net to developer (after Steam 30%) | $1.5k |

## Monthly review counts, oldest to newest (24 months)

10, 9, 4, 2, 15, 7, 5, 7, 16, 4, 5, 10, 12, 5, 2, 18, 3, 9, 4, 7, 5, 14, 14, 10

## Estimated acquisition range

$34.8k to $69.6k (2-4x the trailing net annuity of $17.4k/year). Same error range applies.

## Analyst notes (AI-assisted)

MXGP 2020 is an officially licensed motocross sim from Milestone delivering track-accurate racing with strong physics and dynamic weather.

This title sits in a narrow but resilient market: serious motocross enthusiasts who view it as superior to recent competitors (MX vs ATV Legends, Monster Energy Supercross). With $1,450/mo residual revenue, 82% positive sentiment, and only 9 reviews/month (suggesting minimal marketing), the game is quietly profitable and underexposed. For a publisher or studio with racing IP aspirations, acquiring or reviving the title could unlock player crossover from dormant MX franchise communities without high live-service overhead.

- Most realistic play: acquisition
- Licensed IP: the game is built on third-party intellectual property
- Risk (licensed_ip): Title carries official MXGP (FIM Motocross World Championship) licensing; renewal terms and cost unknown, likely held by FIM or a sub-licensee.
- Risk (tech): Game ships on engine and tech from 2019-2020 baseline; no developer post in 37 months suggests minimal active support or planned updates.
- Risk (market): Motocross sim audience is small and fragmented; MX vs ATV, Monster Energy Supercross, and others compete directly; player loyalty to older entries is strong but growth upside is capped.

What players are asking for:
- Modern physics and track accuracy (already noted as strength)
- Continued DLC/roster updates to reflect real-world championship seasons
- Cross-platform play or porting to current-gen consoles

Suggested first moves:
1. Verify MXGP license holder and renewal cost / timeline; confirm developer ownership or publishing rights transition path.
2. Audit live player counts, seasonal churn, and retention cohort to quantify true residual value vs platform estimate ($1,450/mo mid).
3. Evaluate engine modernization and cross-platform port feasibility; if licensing locked in, even a cosmetic refresh + console launch could unlock 3-5x player base from console MX fans.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1259800
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
