# Space Chef

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1272290
- Developer: Blue Goo Games
- Publisher: Kwalee
- Released: 2025 · Genre: Action · List price: $14.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $570 to $854 per month (mid $712)
- Opportunity score: $712/month at x1.00 dormancy multiplier
- Est. lifetime owners: 3.3k · Est. lifetime net revenue: $16.4k
- Review sentiment: 80% positive across 139 reviews (102 from Steam purchases)
- Review velocity: 5.7 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 7 months ago
- Last build shipped 7 months ago
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 7 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.3k |
| After VAT / sales tax (-13% blended) | $1.1k |
| After refunds (-9.5% median) | $1.0k |
| Net to developer (after Steam 30%) | $712 |

## Monthly review counts, oldest to newest (8 months)

33, 36, 14, 4, 3, 8, 1, 4

## Missed seasonal-sale revenue (modeled)

Skipped 2 Steam seasonal sale window(s) in the last 8 months. Running a -50% discount in those windows is modeled at +$4.3k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- schinese: 22% (game NOT localized in this language)
- brazilian: 1% (game NOT localized in this language)
- french: 2% (game NOT localized in this language)
- german: 3% (game NOT localized in this language)
- english: 68%
- russian: 2% (game NOT localized in this language)
- spanish: 1% (game NOT localized in this language)

Localization gap: 32% of measured reviews are written in languages the game does not support (top: schinese). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1272290
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
