# CONVERGENCE: A League of Legends Story™

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1276800
- Developer: Double Stallion
- Publisher: Riot Forge
- Released: 2023 · Genre: Action · List price: $29.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.9k to $2.8k per month (mid $2.3k)
- Opportunity score: $4.9k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 33.3k · Est. lifetime net revenue: $248.9k
- Review sentiment: 88% positive across 1158 reviews (1040 from Steam purchases)
- Review velocity: 12.5 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 2.6 years
- Studio quiet across its whole catalog
- Last build shipped 3.2 years ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $4.2k |
| After VAT / sales tax (-13% blended) | $3.7k |
| After refunds (-9.5% median) | $3.3k |
| Net to developer (after Steam 30%) | $2.3k |

## Monthly review counts, oldest to newest (24 months)

11, 7, 3, 22, 81, 38, 24, 30, 16, 13, 8, 21, 7, 3, 15, 7, 12, 17, 13, 15, 11, 6, 13, 17

## Estimated acquisition range

$56.1k to $112.2k (2-4x the trailing net annuity of $28.0k/year). Same error range applies.

## Analyst notes (AI-assisted)

A single-player action platformer set in the League of Legends universe, starring Ekko, published by Riot Forge.

CONVERGENCE has found a stable monthly tail of $2.3k/mo against a $30 price point, driven largely by LoL IP recognition rather than organic discovery. Lifetime revenues of $249k across 33k units suggest moderate conversion in a niche (hard platformer + licensed-IP) segment. The game is quiet but profitable; opportunity lies in packaging it as a catalog title for publishers seeking League evergreen content or in revival campaigns targeting lapsed LoL players who never sampled it.

- Most realistic play: publishing
- Licensed IP: the game is built on third-party intellectual property
- Risk (licensed_ip): League of Legends IP owned by Riot Games; any acquisition or rights transfer requires Riot Forge approval and long-term franchise alignment.
- Risk (market): No sales recorded in last 12 months and zero deep discounting history suggests limited price-elasticity appeal and narrow audience ceiling.
- Risk (other): Developer (Double Stallion) is single-title studio showing studio_status 'fading'; no developer communication in 31 months limits post-launch support and roadmap credibility.

What players are asking for:
- More ranged combat options and damage variety
- Clearer metroidvania structure with less linear design
- Balance improvements for arena enemy encounters

Suggested first moves:
1. Audit Riot Forge contract terms and IP license duration; confirm renewal and publishing rights transfer feasibility before any acquisition discussion.
2. Bundle CONVERGENCE into League pass/cosmetics campaigns or seasonal promotions to leverage captive LoL audience and measure uplift against current $2.3k/mo baseline.
3. Commission lightweight post-launch patch addressing movement responsiveness and ranged damage scaling; pair with community Q&A to signal ongoing stewardship and unlock goodwill for revival campaign.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1276800
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
