# Post Void

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1285670
- Developer: YCJY Games
- Released: 2020 · Genre: Action · List price: $2.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.3k to $1.9k per month (mid $1.6k)
- Opportunity score: $2.9k/month at x1.85 dormancy multiplier
- Est. lifetime owners: 323.3k · Est. lifetime net revenue: $207.8k
- Review sentiment: 97% positive across 12369 reviews (10776 from Steam purchases)
- Review velocity: 99.2 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 13 months
- Studio active elsewhere (4 titles tracked), so this one may welcome a partner
- Last build shipped 3.4 years ago
- Last discounted 1 months ago, 9 sales in the last 12 months
- Proven demand elasticity: x1.7 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.9k |
| After VAT / sales tax (-13% blended) | $2.5k |
| After refunds (-9.5% median) | $2.3k |
| Net to developer (after Steam 30%) | $1.6k |

## Monthly review counts, oldest to newest (24 months)

94, 104, 89, 80, 94, 91, 89, 97, 66, 92, 116, 106, 310, 104, 131, 69, 108, 110, 100, 96, 98, 91, 90, 120

## Estimated acquisition range

$38.2k to $76.5k (2-4x the trailing net annuity of $19.1k/year). Same error range applies.

## Analyst notes (AI-assisted)

Post Void is a psychedelic arcade roguelike boomer shooter with vibrant, seizure-inducing visuals and ultra-fast gunplay.

Post Void sits at $1,593/mo residual revenue with 96.8% positive sentiment and strong review velocity (99/mo average). The game has found a passionate niche audience that responds to its extreme aesthetic and arcade scoring loops, generating $208k lifetime on modest $2.99 pricing. However, developer YCJY Games shows fading studio momentum (12.6 months since last dev post) and the title lacks mainstream reach. For publishers seeking high-margin indie catalog adds or revival candidates with proven community loyalty, this represents solid foundational economics; for acquirers, the absence of narrative depth, licensed IP, or multiplayer legs limits upside unless paired with a content refresh or franchise extension.

- Most realistic play: publishing
- Risk (market): Extreme visual design (deliberately strobe-heavy) inherently excludes accessibility-conscious buyers and limits mainstream appeal despite strong core sentiment.
- Risk (tech): Build is 41 months old; no developer activity in 12.6 months suggests potential engine, compatibility or platform support debt.
- Risk (other): Game is explicitly brief and replayability-driven by score chasing; retention may not support live-service or seasonal monetization expansion.

What players are asking for:
- Workshop/modding support for custom levels or skins
- Menu bug fix (noted in public_beta branch; may indicate incomplete patching)
- More content/variations within the core loop

Suggested first moves:
1. Audit engine version, platform SDKs and toolchain debt; confirm Windows/Linux/Mac build stability post-update.
2. License to a mid-tier publisher with proven indie catalog strength (Devolver, Annapurna, Raw Fury level) to sustain marketing and platform parity.
3. Evaluate low-lift content bolt-ons: limited cosmetics pack, leaderboard integration (Steam/external), or accessibility toggle (reduced flash intensity) to lift ceiling and reduce churn complaints.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1285670
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
