# Mythic Dungeons

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1291970
- Developer: Eurus Game Studio
- Released: 2022 · Genre: Action · List price: $8.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $187 to $280 per month (mid $233)
- Opportunity score: $607/month at x2.60 dormancy multiplier
- Est. lifetime owners: 928 · Est. lifetime net revenue: $2.1k
- Review sentiment: 38% positive across 32 reviews (29 from Steam purchases)
- Review velocity: 4.2 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 4.3 years
- Studio inactive: no public activity across 1 tracked titles
- Last build shipped 4.3 years ago
- Store page localized in only 2 language(s)
- No Steam discount in 2.7 years (deepest tracked: -65%)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $424 |
| After VAT / sales tax (-13% blended) | $369 |
| After refunds (-9.5% median) | $334 |
| Net to developer (after Steam 30%) | $233 |

## Monthly review counts, oldest to newest (9 months)

5, 0, 1, 5, 14, 2, 2, 1, 1

## Missed seasonal-sale revenue (modeled)

Skipped 5 Steam seasonal sale window(s) in the last 9 months. Running a -50% discount in those windows is modeled at +$588 net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$5.6k to $11.2k (2-4x the trailing net annuity of $2.8k/year). Same error range applies.

## Markets by review language

- koreana: 3% (game NOT localized in this language)
- japanese: 97% (game NOT localized in this language)

Localization gap: 100% of measured reviews are written in languages the game does not support (top: japanese). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1291970
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
