# Gori: Cuddly Carnage

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1299690
- Developer: Angry Demon Studio
- Publisher: Wired Productions
- Released: 2024 · Genre: Action · List price: $21.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $3.8k to $5.8k per month (mid $4.8k)
- Opportunity score: $6.2k/month at x1.30 dormancy multiplier
- Est. lifetime owners: 45.4k · Est. lifetime net revenue: $292.1k
- Review sentiment: 96% positive across 1771 reviews (1420 from Steam purchases)
- Review velocity: 29.8 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 3 months ago
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 22 months ago
- Last discounted 0 months ago, 8 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $8.7k |
| After VAT / sales tax (-13% blended) | $7.6k |
| After refunds (-9.5% median) | $6.9k |
| Net to developer (after Steam 30%) | $4.8k |

## Monthly review counts, oldest to newest (24 months)

351, 282, 89, 122, 60, 35, 19, 28, 8, 74, 21, 34, 13, 27, 15, 36, 22, 22, 8, 32, 18, 64, 29, 28

## Missed seasonal-sale revenue (modeled)

Skipped 4 Steam seasonal sale window(s) in the last 24 months. Running a -50% discount in those windows is modeled at +$16.1k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$115.1k to $230.1k (2-4x the trailing net annuity of $57.5k/year). Same error range applies.

## Analyst notes (AI-assisted)

A 2024 action platformer where players control a violent cat on a hovering blade-board, blending stylish combat, dark humor, and 2000s-era irreverence.

Gori is a quiet commercial success that has earned $292k lifetime on modest visibility, maintains 95.8% positive sentiment, and continues to generate $4.8k/mo in residual revenue despite zero discounting in the past month and minimal marketing footprint. The 29.8 reviews/mo rate and player comparisons to Lollipop Chainsaw suggest sustained word-of-mouth momentum in a niche but durable audience. For publishers seeking undermonetized AA cult titles with proven replay value and merchandising potential, or revival partners exploring regional launches and platform ports, this represents low-risk catalog acquisition.

- Most realistic play: acquisition
- Risk (market): Mainstream appeal is low (coded 0 in dataset); player base skews toward niche action and comedy fans; broader discoverability challenges persist despite strong retention.
- Risk (tech): Player reviews cite graphical glitches and combat fatigue in extended sessions; technical polish may require investment before porting to new platforms.
- Risk (other): Developer Angry Demon Studio has only 3 titles in portfolio; long-term studio stability and post-acquisition support capacity unclear.

What players are asking for:
- Expanded combat variety and pacing to reduce fatigue during extended sessions
- More unicorn-saving story content and potential sequel hooks
- Multi-platform releases (console ports implied by gameplay design)
- Cosmetic DLC and character skins leveraging the art style

Suggested first moves:
1. Audit codebase and runtime performance on console targets (Switch, PlayStation 5, Xbox Series); prioritize porting to platforms with stronger indie sales velocity in action genre.
2. Conduct IP-licensing outreach for potential franchise extensions (merch, animation, cross-media adaptation) given the strong visual identity and cult-ready humor.
3. Evaluate regional market expansion (Asia, EU tier-2 countries) where word-of-mouth has not yet penetrated; current $21.99 USD pricing may require localized pricing and seasonal promotional cycles to lift velocity.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1299690
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
