# Made in Abyss: Binary Star Falling into Darkness

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1324340
- Developer: Chime Corporation
- Publisher: Spike Chunsoft Co., Ltd. 
- Released: 2022 · Genre: Action · List price: $59.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $15.5k to $23.2k per month (mid $19.3k)
- Opportunity score: $40.6k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 83.9k · Est. lifetime net revenue: $1.3M
- Review sentiment: 79% positive across 2771 reviews (2622 from Steam purchases)
- Review velocity: 51.7 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 3.7 years
- Studio inactive: no public activity across 2 tracked titles
- Last build shipped 3.7 years ago
- Store page localized in only 4 language(s)
- Last discounted 1 months ago, 8 sales in the last 12 months
- Proven demand elasticity: x1.7 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $35.1k |
| After VAT / sales tax (-13% blended) | $30.5k |
| After refunds (-9.5% median) | $27.6k |
| Net to developer (after Steam 30%) | $19.3k |

## Monthly review counts, oldest to newest (24 months)

12, 12, 12, 12, 50, 182, 89, 58, 39, 41, 73, 69, 39, 40, 51, 35, 39, 42, 12, 90, 67, 65, 45, 31

## Estimated acquisition range

$463.7k to $927.4k (2-4x the trailing net annuity of $231.8k/year). Same error range applies.

## Markets by review language

- french: 1% (game NOT localized in this language)
- german: 2% (game NOT localized in this language)
- spanish: 6% (game NOT localized in this language)
- schinese: 13%
- english: 46%
- koreana: 3% (game NOT localized in this language)
- russian: 11% (game NOT localized in this language)
- japanese: 12%
- brazilian: 4% (game NOT localized in this language)

Localization gap: 28% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Analyst notes (AI-assisted)

Made in Abyss: Binary Star Falling into Darkness is a 2022 action-adventure exploration game based on the anime franchise, developed by Chime Corporation and published by Spike Chunsoft.

A dormant licensed title with solid fundamentals: $1.26M lifetime net, 79% positive reviews, and $19.3k/mo residual revenue despite zero developer engagement for 45 months. The community actively requests expanded content (deeper layers) and recognizes its unique exploration design. However, the studio's ghost status and Russian localization gap (28%) suggest underexploited market potential. Realistic path is publishing partnership with Spike Chunsoft to fund modest content updates or regional optimization, not outright acquisition.

- Most realistic play: publishing
- Licensed IP: the game is built on third-party intellectual property
- Risk (licensed_ip): Game rights tied to Made in Abyss anime IP, likely held by copyright holder(s) controlling the franchise; acquiring or reviving the title requires rights negotiation with licensor.
- Risk (other): Developer Chime Corporation inactive for 45 months; rebuilding content or bug fixes requires either hiring external talent or licensing to new studio.
- Risk (market): Elasticity 1.66 indicates price-sensitive audience; title has not discounted in 1.4 months, limiting growth momentum.

What players are asking for:
- Expansion to deeper abyss layers (5th, 6th layer content requested explicitly)
- More self-insert character story variations and narrative depth
- Quality-of-life improvements to resource management and save mechanics
- Remaster or enhanced edition addressing balance (early game difficulty curve)

Suggested first moves:
1. Contact Spike Chunsoft to map IP licensing constraints and gauge appetite for incremental content (new layers, story branches) under a publishing-partnership model rather than acquisition.
2. Audit Russian localization and APAC marketing; 28% loc gap and only 1.4 months since last discount suggest untapped regional demand in high-elasticity markets.
3. Commission a 3-month retrospective survey of active players (est. 1.2k based on 79h median) to quantify demand for layers 5-6 and willingness to pay for battle pass or cosmetic updates.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1324340
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
