# Warhammer 40,000: Shootas, Blood & Teef

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1324530
- Developer: Rogueside
- Released: 2022 · Genre: Action · List price: $19.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.8k to $4.2k per month (mid $3.5k)
- Opportunity score: $7.3k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 82.2k · Est. lifetime net revenue: $409.7k
- Review sentiment: 87% positive across 3147 reviews (2569 from Steam purchases)
- Review velocity: 28.0 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 3.3 years
- Studio active elsewhere (8 titles tracked), so this one may welcome a partner
- Last build shipped 3.3 years ago
- Last discounted 1 months ago, 7 sales in the last 12 months
- Proven demand elasticity: x1.2 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $6.3k |
| After VAT / sales tax (-13% blended) | $5.5k |
| After refunds (-9.5% median) | $5.0k |
| Net to developer (after Steam 30%) | $3.5k |

## Monthly review counts, oldest to newest (24 months)

49, 25, 44, 25, 40, 25, 27, 41, 42, 34, 37, 32, 26, 14, 15, 14, 14, 30, 37, 21, 18, 37, 24, 31

## Estimated acquisition range

$83.7k to $167.5k (2-4x the trailing net annuity of $41.9k/year). Same error range applies.

## Analyst notes (AI-assisted)

A frantic arcade shooter set in the Warhammer 40K universe where players gun down enemies as Ork characters, emphasizing mayhem and dark humor over narrative depth.

Shootas, Blood & Teef is a licensed 40K title that has quietly maintained 86.9% positive sentiment and $3,489/mo residual revenue across 82K lifetime units despite minimal marketing push since launch (39 months post-build, zero dev communication for 39 months). The game's modest opportunity figure ($7,327/mo) reflects its niche appeal and short playtime, but the strong review score, stable monthly active base, and dormant IP (no recent 40K competitive launches in this arcade space) make it a candidate for dormant-title revival through seasonal events, cosmetics, or bundling into larger 40K collections.

- Most realistic play: revival
- Licensed IP: the game is built on third-party intellectual property
- Risk (licensed_ip): Games Workshop owns Warhammer 40K IP; publishing rights and renewal terms with Rogueside likely constrain derivative revenue, cross-promotion, and sequel optionality.
- Risk (market): Price elasticity of 1.22 and only 7 sales in the past 12 months suggest the title has saturated its natural audience; reactivation requires new positioning, not discounting.
- Risk (other): Studio status is listed as 'fading' with 4 titles; Rogueside's capacity to support post-launch content or platform updates is uncertain.

What players are asking for:
- Harder, more varied boss design (multiple complaints about unfair difficulty spikes)
- Longer campaign or additional content modes (play sessions max ~14h reported)

Suggested first moves:
1. Confirm licensing terms with Games Workshop and Rogueside: window for updates, cosmetics, and bundling rights before exploring revival investment.
2. Evaluate bundling or cross-promotion within a larger 40K digital portfolio (e.g., Game Pass integration, seasonal drops tied to broader franchise events).
3. If acquiring the title outright, map cost of studio engagement or in-house content refresh (one seasonal battle pass or cosmetic pack) against $3.5K/mo baseline to establish breakeven on reactivation spend.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1324530
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
