# Last Room

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1334010
- Developer: Quantum Forge Studios
- Released: 2021 · Genre: Action · List price: $29.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $13.5k to $20.3k per month (mid $16.9k)
- Opportunity score: $35.5k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 33.6k · Est. lifetime net revenue: $251.5k
- Review sentiment: 72% positive across 1173 reviews (1051 from Steam purchases)
- Review velocity: 90.3 reviews/month (6-month average)

## Why it's flagged

- No developer announcement on record, ever
- Studio inactive: no public activity across 1 tracked titles
- Last build shipped 6.3 years ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $30.7k |
| After VAT / sales tax (-13% blended) | $26.7k |
| After refunds (-9.5% median) | $24.1k |
| Net to developer (after Steam 30%) | $16.9k |

## Monthly review counts, oldest to newest (24 months)

1, 20, 36, 3, 1, 1, 6, 1, 3, 1, 1, 2, 2, 3, 1, 4, 1, 115, 162, 144, 125, 87, 23, 1

## Estimated acquisition range

$405.3k to $810.6k (2-4x the trailing net annuity of $202.6k/year). Same error range applies.

## Markets by review language

- russian: 44%
- spanish: 3%
- german: 1%
- english: 49%
- koreana: 0%
- japanese: 0%
- schinese: 2%
- brazilian: 0%
- french: 0%

## Analyst notes (AI-assisted)

Last Room is a first-person action title from 2021 that earned $251k lifetime on a $29.99 price point but has been dormant since launch.

The game shows weak community trust (71.5% positive, but reviews cite bugs and half-baked design) and zero developer activity post-launch. Residual revenue of $13.5-20.3k/mo suggests a small, patient playerbase; the $35.5k/mo opportunity gap hints that price-to-perception mismatch or content gaps are costing sales. This is not an acquisition play. A revival angle only works if Quantum Forge can be re-engaged or replaced; otherwise, the IP has limited upside without substantive remediation.

- Most realistic play: watch
- Risk (tech): Multiple review reports of audio, visual, and gameplay bugs that survived launch; fixing these requires developer access and QA capacity.
- Risk (market): 71.5% positive score and player complaints about level design and absence of narrative suggest core design criticism, not minor polish issues.
- Risk (other): Developer marked inactive (no posts on record); unclear whether studio is available for contract work or IP licensing.

What players are asking for:
- Bug fixes (audio, visual, gameplay stability)
- Improved level design and environmental coherence
- Story or narrative context
- Content updates or new levels

Suggested first moves:
1. Verify current legal and IP status of Quantum Forge Studios; determine if studio principals are reachable and willing to discuss licensing or asset access.
2. Conduct a technical audit: reproduce reported bugs, assess scope of remediation work, and estimate cost to bring the build to 90%+ positive sentiment baseline.
3. Analyze the $35.5k/mo opportunity gap: survey inactive wishlists and refund requests to identify whether price cut, content patch, or both would unlock dormant demand.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1334010
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
