# Alisa

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1335530
- Developer: Casper Croes
- Released: 2021 · Genre: Action · List price: $17.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.1k to $1.6k per month (mid $1.3k)
- Opportunity score: $2.5k/month at x1.85 dormancy multiplier
- Est. lifetime owners: 42.9k · Est. lifetime net revenue: $192.6k
- Review sentiment: 89% positive across 1576 reviews (1342 from Steam purchases)
- Review velocity: 11.8 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 16 months
- Studio quiet across its whole catalog
- Last build shipped 3.1 years ago
- Store page localized in only 4 language(s)
- Last discounted 1 months ago, 3 sales in the last 12 months
- Proven demand elasticity: x1.3 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.4k |
| After VAT / sales tax (-13% blended) | $2.1k |
| After refunds (-9.5% median) | $1.9k |
| Net to developer (after Steam 30%) | $1.3k |

## Monthly review counts, oldest to newest (24 months)

22, 21, 24, 27, 24, 31, 15, 14, 12, 15, 13, 31, 24, 12, 19, 22, 23, 24, 12, 10, 8, 8, 10, 23

## Estimated acquisition range

$31.8k to $63.7k (2-4x the trailing net annuity of $15.9k/year). Same error range applies.

## Analyst notes (AI-assisted)

A solitary indie survival-horror throwback inspired by classic Resident Evil, built on retro isometric aesthetics and deliberately archaic controls.

Alisa has quietly generated $193k lifetime on 43k units across three years, maintaining 89% positive sentiment despite low visibility. Monthly residual of $1,327 suggests the title has found a stable, if small, audience that values its faithful homage to '90s survival horror. The single-developer model and fading studio status point to a title ripe for acquisition by a publisher seeking to expand its catalog of niche horror IP, or for a seasoned horror studio to adopt as a potential franchise anchor with minimal friction.

- Most realistic play: acquisition
- Risk (market): Niche appeal (survival horror purists) limits ceiling; mainstream horror audiences gravitate toward modern mechanics and AAA production values.
- Risk (other): Solo developer background suggests limited capacity for post-launch support, multiplayer, or live-service engagement that would unlock growth.
- Risk (tech): Player reviews cite control friction as a friction point; any revival would require UI/UX modernization that risks diluting the retro formula that fans appreciate.

What players are asking for:
- Sequel or spiritual successor (player mentioned 'looking forward to the next game')
- Control remapping or modernized input options to lower the learning curve
- Expanded narrative or DLC content set in the same mansion/universe

Suggested first moves:
1. Audit the IP registry and IP escrow agreements to confirm clean acquisition of all assets (code, art, audio, future sequel rights) from Casper Croes.
2. Survey the 1,342 Steam reviews and active players to assess appetite for a sequel, console port, or modernized remaster with optional modern controls.
3. Model a low-cost revival campaign: console release (Switch, PS5) with platform-native control schemes, YouTube horror-game influencer sampling, and a small DLC or prequel to re-engage dormant players.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1335530
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
