# Mad Games Tycoon 2

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1342330
- Developer: Eggcode
- Released: 2023 · Genre: Casual · List price: $24.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $6.2k to $9.3k per month (mid $7.7k)
- Opportunity score: $12.3k/month at x1.60 dormancy multiplier
- Est. lifetime owners: 233.9k · Est. lifetime net revenue: $1.5M
- Review sentiment: 94% positive across 7773 reviews (7309 from Steam purchases)
- Review velocity: 49.5 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 2.6 years
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 9 months ago
- Last discounted 0 months ago, 5 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $14.0k |
| After VAT / sales tax (-13% blended) | $12.2k |
| After refunds (-9.5% median) | $11.0k |
| Net to developer (after Steam 30%) | $7.7k |

## Monthly review counts, oldest to newest (24 months)

84, 49, 68, 57, 100, 87, 66, 69, 54, 60, 61, 59, 62, 45, 42, 60, 54, 56, 59, 53, 50, 42, 39, 54

## Missed seasonal-sale revenue (modeled)

Skipped 5 Steam seasonal sale window(s) in the last 24 months. Running a -50% discount in those windows is modeled at +$25.0k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$185.1k to $370.1k (2-4x the trailing net annuity of $92.5k/year). Same error range applies.

## Analyst notes (AI-assisted)

A business simulation where players build and manage a video game studio from 1976 to 2030, balancing creativity, budget and market trends.

Mad Games Tycoon 2 is a quiet earner generating $7.7k/mo residual revenue on a $1.46M lifetime take from 234k units, with 93.9% positive reviews and strong community engagement (49.5 reviews/mo). The game shows healthy demand signals: currently discounted 40% off $24.99, last promotion was immediate, and elasticity is near 1.0, suggesting price sensitivity remains active. This is a pure-play indie tycoon with no licensing constraints, owned entirely by Eggcode; it suits acquisition by a publisher seeking stable mid-market catalog titles or revival by a developer wanting to fold it into a games-about-games label.

- Most realistic play: acquisition
- Risk (market): Niche genre (business sim) has narrow repeat-purchase ceiling; player reviews suggest late-game fatigue from 'waiting for bars to fill up', limiting session length and retention after first playthrough.
- Risk (tech): Developer has posted only once in 30.7 months; active maintenance is minimal, raising risk of technical debt or incompatibility with future OS/API changes.
- Risk (other): Studio has only 2 titles total; acquisition would be contingent on developer willingness to license or transfer IP and ongoing support.

What players are asking for:
- Clearer onboarding and tutorial for new players struggling with early game design decisions
- Quality-of-life: faster late-game progression or optional acceleration beyond current speed
- Expanded endgame content and goals beyond 2030 to reward long-term play

Suggested first moves:
1. Validate developer interest in sale or licensing; contact Eggcode directly to assess willingness to transfer IP or negotiate ongoing support contract, given minimal recent dev activity.
2. Benchmark against similar dormant tycoons (Game Dev Tycoon, Two Point Hospital) to map expansion potential: survey whether acquisition target would be catalog stabilization, live-service revival, or mobile/console port.
3. Stress-test elasticity model: run A/B pricing and discount schedule to confirm 49.5 reviews/mo can be sustained or grown via seasonal promotions, given 5 promotions in 12 months and current high discount depth (50% max).

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1342330
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
