# MELTY BLOOD: TYPE LUMINA

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1372280
- Developer: FRENCH-BREAD
- Publisher: Lasengle Inc.
- Released: 2021 · Genre: Action · List price: $49.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $16.0k to $24.0k per month (mid $20.0k)
- Opportunity score: $26.0k/month at x1.30 dormancy multiplier
- Est. lifetime owners: 291.0k · Est. lifetime net revenue: $3.6M
- Review sentiment: 89% positive across 10562 reviews (9094 from Steam purchases)
- Review velocity: 64.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Studio active elsewhere (4 titles tracked), so this one may welcome a partner
- Last build shipped 27 months ago
- Last discounted 0 months ago, 8 sales in the last 12 months
- Proven demand elasticity: x1.7 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $36.3k |
| After VAT / sales tax (-13% blended) | $31.6k |
| After refunds (-9.5% median) | $28.6k |
| Net to developer (after Steam 30%) | $20.0k |

## Monthly review counts, oldest to newest (24 months)

51, 57, 68, 58, 90, 57, 46, 93, 28, 65, 95, 74, 67, 37, 135, 41, 90, 49, 49, 56, 50, 83, 80, 67

## Estimated acquisition range

$479.9k to $959.8k (2-4x the trailing net annuity of $239.9k/year). Same error range applies.

## Analyst notes (AI-assisted)

A 2D anime fighting game built on the Tsukihime visual-novel IP, featuring fast-paced rushdown mechanics and a devoted but geographically fragmented playerbase.

TYPE LUMINA has generated $3.6M lifetime on 291k units and maintains $20k/mo residual revenue despite minimal marketing lift and zero discounting in the past two weeks. The franchise is owned by Type-Moon, a major Japanese IP holder, making standalone acquisition impossible; however, the strong 88% positive rating, active developer posting, and niche-but-loyal community suggest this title is an ideal candidate for a publishing partnership or regional expansion deal. Interest is highest among anime-fighting-game enthusiasts and casual couch-play audiences, not mainstream fighters.

- Most realistic play: publishing
- Licensed IP: the game is built on third-party intellectual property
- Risk (licensed_ip): Game rights licensed from Type-Moon; any expansion, port or revival requires Type-Moon approval and likely revenue-share negotiation.
- Risk (multiplayer): Matchmaking in low-population regions (e.g. Philippines) causes long queue times; server consolidation or rollback netcode upgrade would be needed to retain regional players.
- Risk (market): Franchise brand is strong in Japan and anime circles but remains underground in North America and Europe; localization alone will not close the awareness gap.

What players are asking for:
- Additional characters and story content (roster expansion cited in multiple reviews)
- Improved netcode or regional server support to reduce matchmaking latency
- Cross-platform play or rollback implementation to grow player pool
- Steam Cloud sync fix for single-player progress

Suggested first moves:
1. Secure direct dialogue with Type-Moon licensing team to clarify terms for regional publishing expansion (console ports, marketing co-op, DLC character approvals).
2. Conduct regional player-retention analysis: identify which territories (SEA, EU, NA) show highest churn due to netcode, then prioritize rollback or regional-server investment.
3. Develop a creator program targeting anime-fighter streamers and fighting-game YouTube channels; TYPE LUMINA has extreme niche appeal but near-zero mainstream visibility, making organic reach difficult without seeding.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1372280
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
