# Nickelodeon All-Star Brawl

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1414850
- Developer: Ludosity
- Publisher: GameMill Entertainment
- Released: 2021 · Genre: Action · List price: $49.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $3.3k to $5.0k per month (mid $4.2k)
- Opportunity score: $8.7k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 138.1k · Est. lifetime net revenue: $1.7M
- Review sentiment: 70% positive across 5673 reviews (4316 from Steam purchases)
- Review velocity: 13.3 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 3.5 years
- Studio inactive: no public activity across 2 tracked titles
- Last build shipped 3.5 years ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $7.5k |
| After VAT / sales tax (-13% blended) | $6.6k |
| After refunds (-9.5% median) | $5.9k |
| Net to developer (after Steam 30%) | $4.2k |

## Monthly review counts, oldest to newest (24 months)

6, 3, 2, 3, 37, 18, 10, 12, 4, 13, 9, 25, 17, 9, 9, 3, 10, 10, 17, 10, 12, 21, 10, 10

## Estimated acquisition range

$99.7k to $199.4k (2-4x the trailing net annuity of $49.9k/year). Same error range applies.

## Analyst notes (AI-assisted)

A Nickelodeon-licensed fighting game featuring the platform's iconic characters, released in 2021 by Ludosity and GameMill Entertainment.

NASB generated $1.7M lifetime on modest sales volume (138k units), now earning $4.2k/mo residually despite being on a deep discount and inactive developer support. The licensed-IP constraint and dormant multiplayer community limit acquisition appeal, but the title holds measurable catalog value and could be viable for a publisher willing to manage rights negotiations with Nickelodeon. Revival is not realistic without significant content updates and netcode overhaul.

- Most realistic play: licensing
- Licensed IP: the game is built on third-party intellectual property
- Risk (licensed_ip): Nickelodeon license agreement likely has minimum performance clauses, reversion triggers, or renewal costs that could be prohibitive or already triggered.
- Risk (multiplayer): Player reviews cite dead online matchmaking; any revival depends on server infrastructure investment and simultaneous player base recovery.
- Risk (market): Super Smash Bros Ultimate and MultiVersus have consolidated the platform-fighter audience; repositioning NASB requires either exclusive content or technical superiority.

Suggested first moves:
1. Audit Nickelodeon license agreement: confirm current status, renewal date, approval rights, and reversion/termination clauses before any public interest.
2. Quantify netcode cost and timeline to restore ranked/casual matchmaking; if >$500k, licensing is not economical unless bundled with broader Nickelodeon gaming portfolio.
3. Contact GameMill Entertainment to establish IP ownership clarity and determine whether license is still held or reverted; clarify developer (Ludosity) incentive alignment.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1414850
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
