# Gravity Field

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1425250
- Developer: Kazakov Studios
- Released: 2023 · Genre: Simulation · List price: $29.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $12.3k to $18.5k per month (mid $15.4k)
- Opportunity score: $32.4k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 28.7k · Est. lifetime net revenue: $214.4k
- Review sentiment: 79% positive across 980 reviews (896 from Steam purchases)
- Review velocity: 82.5 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 5.2 years
- Studio inactive: no public activity across 1 tracked titles
- Last build shipped 5.9 years ago
- Last discounted 1 months ago, 8 sales in the last 12 months
- Proven demand elasticity: x1.5 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $28.0k |
| After VAT / sales tax (-13% blended) | $24.4k |
| After refunds (-9.5% median) | $22.0k |
| Net to developer (after Steam 30%) | $15.4k |

## Monthly review counts, oldest to newest (24 months)

6, 9, 3, 3, 4, 4, 2, 4, 2, 1, 1, 2, 5, 3, 1, 1, 0, 1, 132, 145, 139, 76, 1, 2

## Estimated acquisition range

$370.1k to $740.3k (2-4x the trailing net annuity of $185.1k/year). Same error range applies.

## Markets by review language

- schinese: 3%
- brazilian: 1%
- german: 0%
- english: 47%
- koreana: 2%
- russian: 45%
- spanish: 1%
- japanese: 1%

## Analyst notes (AI-assisted)

Gravity Field is a minimalist spatial-logic puzzle game where you manipulate gravity to run on walls and ceilings while rewinding time to solve 18 increasingly complex levels.

Gravity Field has earned $214k lifetime on modest 28.7k units sold, maintaining 79% positive reviews and pulling $15.4k/mo in residual revenue despite studio inactivity for 63 months. The high elasticity (1.47) and consistent Russian-language traction (370 reviews) suggest pricing power and untapped regional markets. This is a acquisition target for mid-tier publishers seeking catalog depth in the puzzle category, or a revival candidate if the developer can be contacted for live-service elements or porting.

- Most realistic play: acquisition
- Risk (other): Developer (Kazakov Studios) appears inactive; studio status flagged as 'ghost' with no dev posts in 63 months, raising questions about rights transfer and long-term support obligations.
- Risk (market): Puzzle genre is saturated on Steam; maintaining $15k/mo residual revenue requires retention marketing, regional pricing optimization, and occasional sale cycles to avoid decay.
- Risk (tech): Player reviews mention 'some bugs' and 'repetitive style'; unaddressed technical debt or content staleness could limit revival upside if reactivation is pursued.

What players are asking for:
- Bug fixes and stability improvements (mentioned in 2+ reviews)
- Additional puzzle variety and level packs to counter repetition fatigue
- Possible mobile port or cross-platform support (inferred from 'energy drink price' sentiment)

Suggested first moves:
1. Verify IP ownership and developer contact status: confirm whether Kazakov Studios retains rights and can transfer them, or if any IP claims or third-party agreements exist.
2. Conduct regional pricing audit: test 10-15% price increases in Russian and German markets (370 + 3 Russian reviews; high concentration) to validate elasticity model and unlock $2-4k/mo upside.
3. Scope a 'minor update' campaign: fix flagged bugs, add 3-4 new levels, and re-launch with a seasonal sale event to reset visibility and test whether $32k opportunity figure is achievable within 6-12 months.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1425250
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
