# Little Sim World

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1429880
- Developer: .GRAVITY
- Released: 2026 · Genre: Adventure · List price: $17.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $905 to $1.4k per month (mid $1.1k)
- Opportunity score: $1.1k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 19.9k · Est. lifetime net revenue: $120.3k
- Review sentiment: 81% positive across 711 reviews (623 from Steam purchases)
- Review velocity: 7.5 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Last build shipped 0 months ago
- Last discounted 0 months ago, 6 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.1k |
| After VAT / sales tax (-13% blended) | $1.8k |
| After refunds (-9.5% median) | $1.6k |
| Net to developer (after Steam 30%) | $1.1k |

## Monthly review counts, oldest to newest (15 months)

382, 47, 46, 21, 20, 26, 25, 19, 17, 8, 6, 12, 2, 8, 9

## Missed seasonal-sale revenue (modeled)

Skipped 3 Steam seasonal sale window(s) in the last 15 months. Running a -50% discount in those windows is modeled at +$6.7k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1429880
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
