# HighFleet

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1434950
- Developer: Konstantin Koshutin
- Publisher: MicroProse Software
- Released: 2021 · Genre: Action · List price: $29.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $7.6k to $11.4k per month (mid $9.5k)
- Opportunity score: $20.0k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 223.5k · Est. lifetime net revenue: $1.7M
- Review sentiment: 88% positive across 7386 reviews (6983 from Steam purchases)
- Review velocity: 51.0 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 3.8 years
- Studio inactive: no public activity across 1 tracked titles
- Last build shipped 3.8 years ago
- Store page localized in only 2 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $17.3k |
| After VAT / sales tax (-13% blended) | $15.1k |
| After refunds (-9.5% median) | $13.6k |
| Net to developer (after Steam 30%) | $9.5k |

## Monthly review counts, oldest to newest (24 months)

53, 46, 38, 79, 77, 49, 43, 58, 35, 55, 49, 66, 68, 51, 55, 73, 61, 59, 43, 57, 44, 51, 67, 44

## Estimated acquisition range

$228.8k to $457.6k (2-4x the trailing net annuity of $114.4k/year). Same error range applies.

## Analyst notes (AI-assisted)

HighFleet is a real-time tactical naval combat and fleet-management game set in a post-apocalyptic desert, where you design ships and lead a last-stand campaign against overwhelming odds.

HighFleet has generated $1.67M lifetime on 223k units at $30, maintains an 88% positive score, and still earns $9.5k/mo in residual revenue with zero active discounting. The title shows strong community attachment (deep play sessions, 51 reviews/month average) and zero sales velocity in the past year, signaling it has found its niche and stabilized. For a publisher willing to invest in post-launch content, live ops, or a sequel greenlight, this is a well-reviewed, dormant IP with proven word-of-mouth legs and clear mechanical depth that players wish were expanded.

- Most realistic play: revival
- Risk (tech): Developer (solo, Koshutin) has been inactive for 45+ months; engine stability and platform support (Proton compatibility noted in reviews) may deteriorate without maintenance.
- Risk (market): Niche audience (hardcore tactical/strategy + ship-building) limits addressable market; no mainstream appeal signals in the data.
- Risk (other): Players report cut content, abrupt story ending, and weak tutorial; finishing the unfinished campaign and onboarding work will be required to unlock growth.

What players are asking for:
- Tutorial and manual expansion to reduce barrier to entry
- Story completion and integration of cut/unused content
- Quality-of-life and performance optimization (noted in play logs)
- Expanded ship-building system (players cite this as standout feature)

Suggested first moves:
1. Audit codebase and asset library; inventory cut content and determine feasibility of story/campaign completion within 6-9 months.
2. Secure publishing rights from MicroProse and negotiate IP ownership or exclusive marketing deal; confirm developer availability (Koshutin) for consultation or hand-off.
3. Launch post-launch content roadmap (new campaign acts, ship modules, difficulty modes) paired with tutorial/onboarding overhaul and visibility push (content creators, niche strategy communities); revival angle is cost-efficient relative to $1.67M lifetime revenue.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1434950
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
