# Shrine's Legacy

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 1435410
- Developer: Positive Concept Games
- Publisher: indie.io
- Released: 2025 · Genre: Action · List price: $19.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $737 to $1.1k per month (mid $922)
- Opportunity score: $922/month at x1.00 dormancy multiplier
- Est. lifetime owners: 4.8k · Est. lifetime net revenue: $32.4k
- Review sentiment: 86% positive across 195 reviews (151 from Steam purchases)
- Review velocity: 5.5 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Last build shipped 1 months ago
- Store page localized in only 2 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.7k |
| After VAT / sales tax (-13% blended) | $1.5k |
| After refunds (-9.5% median) | $1.3k |
| Net to developer (after Steam 30%) | $922 |

## Monthly review counts, oldest to newest (10 months)

86, 11, 21, 8, 5, 7, 8, 5, 6, 2

## Markets by review language

- japanese: 1% (game NOT localized in this language)
- schinese: 14% (game NOT localized in this language)
- brazilian: 1% (game NOT localized in this language)
- german: 5% (game NOT localized in this language)
- english: 75%
- koreana: 1% (game NOT localized in this language)
- french: 1% (game NOT localized in this language)
- russian: 1% (game NOT localized in this language)
- spanish: 3% (game NOT localized in this language)

Localization gap: 25% of measured reviews are written in languages the game does not support (top: schinese). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/1435410
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
